moving obstacles in behavior 2005-04-04 - By Sebastien Nadeau
Back Hi!
I am currently working on a project where a crowd of soldiers enters a city. As they run through the street they need to avoid moving obstacles. I am using the flock engine but I can't get the actors to avoid the obstacles when it is moving... it actually avoid the obstacle at its original position, not at its new position, like if it wasn't updating its position for the flock simulation. Is there a way to make sure that the flock updates the position of the obstacles?
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