  | | | Cloth | Cloth 2005-04-03 - By kim aldis
Back Syflex is way quicker than Maya cloth.
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From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of john clark Sent: 03 April 2005 01:16 To: XSI@(protected) Subject: Re: Cloth
Hi Adam I thought Syflex was supposed to be quick(er) than Maya cloth. But then I don't suppose any cloth sim is gonna be that fast. When you say low high system do you mean deforming the high res mesh with the low res simulation? cheers john
-- -- Original Message -- -- From: Adam Sale <mailto:adamsale@(protected)> To: XSI@(protected) Sent: Saturday, April 02, 2005 9:02 PM Subject: Re: Cloth
I've done clothing successfully with Syflex, but not without the use of a low - hi system where I end up having to Cage deform the hi to the low system.. The Syflex works well enough, for me though its more a matter of excruciating sim times thats forced me to go the low hi route.. High Res stuff has wound up looking pretty good, just wish I had more processing power.. I'll admit though, that with High or Low res cloth systems, I've always wound up having to also layer on some corrective shape animation to really sell the effect, especially in shots where characters move quickly from one area / pose to another. Separate cloth passes make the job a lot easier as well Adam
-- -- Original Message -- -- From: john clark <mailto:john.clark23@(protected)> To: XSI@(protected) Sent: Saturday, April 02, 2005 11:07 AM Subject: Re: Cloth
I'm only going from what I saw in the documentary which was clearly Maya cloth. Obviously it may be that it was Maya sitting on top of some of their own stuff. Like you say it may be that it was just for assembly. Whatever it was I'm still quite interested to know whether people have attempted to make clothes with syflex and how they got on. john -- -- Original Message -- --
From: Brad Friedman <mailto:xsibrad@(protected)> To: XSI@(protected) Sent: Saturday, April 02, 2005 7:04 PM Subject: Re: Cloth
everything I've read says they may have used maya for some clothing assembly but the actual cloth sim was proprietary.
note:
http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=Articles <http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=Articles&Subsec tion=Display&ARTICLE_ID=215639> &Subsection=Display&ARTICLE_ID=215639
which has a short explanation.
My recollection is that pixar was doing their own cloth sim as far back as "Geri's Game".
-brad
Steven Caron wrote:
they didn't use a proprietary cloth solution?
On Apr 2, 2005 5:08 AM, john clark <mailto:john.clark23@(protected)> <john.clark23@(protected)> wrote:
Hi all
I've never used any cloth simulation stuff but yesterday I watched 'The
making of the incredibles' and noticed that they used Maya's cloth for the
clothes which surprised me 'cos I'd always assumed that it was incredibly
slow, but it got me wondering about making clothes. All entirely academic
since I work in games with Maya, and cloth simulations are not very
real-time! But I wondered what syflex was like and whether you could make
shirts and jackets with it easily. Has anyone used it for that sort of
stuff? What's it like?
cheers
John
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE></TITLE> <META http-equiv=Content-Type content="text/html; charset=us-ascii"> <META content="MSHTML 6.00.2800.1106" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY text=#000000 bgColor=#ffffff> <DIV dir=ltr align=left><SPAN class=859445407-03042005><FONT face=Arial color=#0000ff size=2>Syflex is way quicker than Maya cloth.</FONT></SPAN></DIV><BR> <BLOCKQUOTE dir=ltr style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px"> <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left> <HR tabIndex=-1> <FONT face=Tahoma size=2><B>From:</B> owner-xsi@(protected) [mailto:owner-xsi@(protected)] <B>On Behalf Of </B>john clark<BR><B>Sent:</B> 03 April 2005 01:16<BR><B>To:</B> XSI@(protected)<BR><B>Subject:</B> Re: Cloth<BR></FONT><BR></DIV> <DIV></DIV> <DIV><FONT face=Arial size=2>Hi Adam</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>I thought Syflex was supposed to be quick(er) than Maya cloth. But then I don't suppose any cloth sim is gonna be that fast . When you say low high system do you mean deforming the high res mesh with the low res simulation?</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>cheers john</FONT></DIV> <BLOCKQUOTE dir=ltr style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:< /B> <A title=adamsale@(protected) href="mailto:adamsale@(protected)">Adam Sale</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Saturday, April 02, 2005 9:02 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Cloth</DIV> <DIV><BR></DIV> <DIV><FONT face=Arial size=2>I've done clothing successfully with Syflex, but not without the use of a low - hi system where I end up having to Cage deform the hi to the low system.. The Syflex works well enough, for me though its more a matter of excruciating sim times thats forced me to go the low hi route..</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>High Res stuff has wound up looking pretty good, just wish I had more processing power..</FONT></DIV> <DIV><FONT face=Arial size=2>I'll admit though, that with High or Low res cloth systems, I've always wound up having to also layer on some corrective shape animation to really sell the effect, especially in shots where characters move quickly from one area / pose to another. </FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Separate cloth passes make the job a lot easier as well</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Adam</FONT></DIV> <BLOCKQUOTE dir=ltr style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT : #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From: </B> <A title=john.clark23@(protected) href="mailto:john.clark23@(protected)">john clark</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Saturday, April 02, 2005 11:07 AM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Cloth</DIV> <DIV><BR></DIV> <DIV><FONT face=Arial size=2>I'm only going from what I saw in the documentary which was clearly Maya cloth. Obviously it may be that it was Maya sitting on top of some of their own stuff. Like you say it may be that it was just for assembly. Whatever it was I'm still quite interested to know whether people have attempted to make clothes with syflex and how they got on.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>john</FONT></DIV> <DIV>-- -- Original Message -- -- </DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER -LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B >From:</B> <A title=xsibrad@(protected) href="mailto:xsibrad@(protected)">Brad Friedman</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Saturday, April 02, 2005 7 :04 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Cloth</DIV> <DIV><BR></DIV>everything I've read says they may have used maya for some clothing assembly but the actual cloth sim was proprietary.<BR><BR>note:<BR><BR><A class=moz-txt-link-freetext href="http://cgw.pennnet.com/Articles/Article_Display.cfm?Section =Articles&Subsection=Display&ARTICLE_ID=215639">http://cgw.pennnet.com /Articles/Article_Display.cfm?Section=Articles&Subsection=Display& ;ARTICLE_ID=215639</A><BR><BR>which has a short explanation.<BR><BR>My recollection is that pixar was doing their own cloth sim as far back as "Geri's Game".<BR><BR>-brad<BR><BR>Steven Caron wrote: <BLOCKQUOTE cite=mid3167b41105040209294f1ccb25@(protected) type="cite"><PRE wrap="">they didn't use a proprietary cloth solution?
On Apr 2, 2005 5:08 AM, john clark <A class=moz-txt-link-rfc2396E href="mailto :john.clark23@(protected)"><john.clark23@(protected)></A> wrote: </PRE> <BLOCKQUOTE type="cite"><PRE wrap=""> Hi all I've never used any cloth simulation stuff but yesterday I watched 'The making of the incredibles' and noticed that they used Maya's cloth for the clothes which surprised me 'cos I'd always assumed that it was incredibly slow, but it got me wondering about making clothes. All entirely academic since I work in games with Maya, and cloth simulations are not very real-time! But I wondered what syflex was like and whether you could make shirts and jackets with it easily. Has anyone used it for that sort of stuff? What's it like? cheers John </PRE></BLOCKQUOTE><PRE wrap=""><!---->--- Unsubscribe? Mail <A class=moz-txt-link-abbreviated href="mailto:Majordomo @(protected)">Majordomo@(protected)</A> with the following text in body: unsubscribe xsi </PRE></BLOCKQUOTE><BR></BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE></BLOCKQUOTE>< /BODY></HTML>
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