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Cloth

Cloth

2005-04-02       - By john clark

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Hi Adam

I thought Syflex was supposed to be quick(er) than Maya cloth. But then I don't
suppose any cloth sim is gonna be that fast. When you say low high system do
you mean deforming the high res mesh with the low res simulation?

cheers john
 -- -- Original Message -- --
 From: Adam Sale
 To: XSI@(protected)
 Sent: Saturday, April 02, 2005 9:02 PM
 Subject: Re: Cloth


 I've done clothing successfully with Syflex, but not without the use of a low
- hi system where I end up having to Cage deform the hi to the low system.. The
Syflex works well enough, for me though its more a matter of excruciating sim
times thats forced me to go the low hi route..

 High Res stuff has wound up looking pretty good, just wish I had more
processing power..
 I'll admit though, that with High or Low res cloth systems, I've always wound
up having to also layer on some corrective shape animation to really sell the
effect, especially in shots where characters move quickly from one area / pose
to another.

 Separate cloth passes make the job a lot easier as well

 Adam
   -- -- Original Message -- --
   From: john clark
   To: XSI@(protected)
   Sent: Saturday, April 02, 2005 11:07 AM
   Subject: Re: Cloth


   I'm only going from what I saw in the documentary which was clearly Maya
cloth. Obviously it may be that it was Maya sitting on top of some of their own
stuff. Like you say it may be that it was just for assembly. Whatever it was I
'm still quite interested to know whether people have attempted to make clothes
with syflex and how they got on.

   john
   -- -- Original Message -- --
     From: Brad Friedman
     To: XSI@(protected)
     Sent: Saturday, April 02, 2005 7:04 PM
     Subject: Re: Cloth


     everything I've read says they may have used maya for some clothing
assembly but the actual cloth sim was proprietary.

     note:

     http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=Articles
&Subsection=Display&ARTICLE_ID=215639

     which has a short explanation.

     My recollection is that pixar was doing their own cloth sim as far back
as "Geri's Game".

     -brad

     Steven Caron wrote:
they didn't use a proprietary cloth solution?

On Apr 2, 2005 5:08 AM, john clark <john.clark23@(protected)> wrote:
 
Hi all
 
I've never used any cloth simulation stuff but yesterday I watched 'The
making of the incredibles' and noticed that they used Maya's cloth for the
clothes which surprised me 'cos I'd always assumed that it was incredibly
slow,  but it got me wondering about making clothes. All entirely academic
since I work in games with Maya, and cloth simulations are not very
real-time! But I wondered what syflex was like and whether you could make
shirts and jackets with it easily. Has anyone used it for that sort of
stuff? What's it like?
 
cheers
 
John
   ---
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<DIV><FONT face=Arial size=2>Hi Adam</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>I thought Syflex was supposed to be quick(er) than
Maya cloth. But then I don't suppose any cloth sim is gonna be that fast. When
you say low high system do you mean deforming the high res mesh with the low
res
simulation?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>cheers john</FONT></DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=adamsale@(protected) href="mailto:adamsale@(protected)">Adam Sale</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Saturday, April 02, 2005 9:02
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Cloth</DIV>
 <DIV><BR></DIV>
 <DIV><FONT face=Arial size=2>I've done clothing successfully with Syflex, but
 not without the use of a low - hi system where I end up having to Cage deform
 the hi to the low system.. The Syflex works well enough, for me though its
 more a matter of excruciating sim times thats forced me to go the low hi
 route..</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>High Res stuff has wound up looking pretty good,
 just wish I had more processing power..</FONT></DIV>
 <DIV><FONT face=Arial size=2>I'll admit though, that with High or Low res
 cloth systems, I've always wound up having to also layer on some corrective
 shape animation to really sell the effect, especially in&nbsp;shots where
 characters move quickly&nbsp;from one area / pose to another. </FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>Separate cloth&nbsp;passes make the job a lot
 easier as well</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>Adam</FONT></DIV>
 <BLOCKQUOTE dir=ltr
 style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
   <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
   <DIV
   style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:<
/B>
   <A title=john.clark23@(protected)
   href="mailto:john.clark23@(protected)">john clark</A> </DIV>
   <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
   href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
   <DIV style="FONT: 10pt arial"><B>Sent:</B> Saturday, April 02, 2005 11:07
   AM</DIV>
   <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Cloth</DIV>
   <DIV><BR></DIV>
   <DIV><FONT face=Arial size=2>I'm only going from what I saw in the
   documentary which was clearly Maya cloth. Obviously it may be that it was
   Maya sitting on top of some of their own stuff. Like you say it may be that
   it was just for assembly. Whatever it was I'm still quite interested to
know
   whether people have attempted to make clothes with syflex and how they got
   on.</FONT></DIV>
   <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
   <DIV><FONT face=Arial size=2>john</FONT></DIV>
   <DIV>-- -- Original Message -- -- </DIV>
   <BLOCKQUOTE
   style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT
: #000000 2px solid; MARGIN-RIGHT: 0px">
     <DIV
     style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:
</B>
     <A title=xsibrad@(protected) href="mailto:xsibrad@(protected)">Brad Friedman</A>
     </DIV>
     <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
     href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
     <DIV style="FONT: 10pt arial"><B>Sent:</B> Saturday, April 02, 2005 7:04
     PM</DIV>
     <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Cloth</DIV>
     <DIV><BR></DIV>everything I've read says they may have used maya for some
     clothing assembly but the actual cloth sim was
     proprietary.<BR><BR>note:<BR><BR><A class=moz-txt-link-freetext
     href="http://cgw.pennnet.com/Articles/Article_Display.cfm?Section
=Articles&amp;Subsection=Display&amp;ARTICLE_ID=215639">http://cgw.pennnet.com
/Articles/Article_Display.cfm?Section=Articles&amp;Subsection=Display&amp
;ARTICLE_ID=215639</A><BR><BR>which
     has a short explanation.<BR><BR>My recollection is that pixar was doing
     their own cloth sim as far back as "Geri's
     Game".<BR><BR>-brad<BR><BR>Steven Caron wrote:
     <BLOCKQUOTE cite=mid3167b41105040209294f1ccb25@(protected) type="cite"
><PRE wrap="">they didn't use a proprietary cloth solution?

On Apr 2, 2005 5:08 AM, john clark <A class=moz-txt-link-rfc2396E href="mailto
:john.clark23@(protected)">&lt;john.clark23@(protected)&gt;</A> wrote:
 </PRE>
       <BLOCKQUOTE type="cite"><PRE wrap="">
Hi all
 
I've never used any cloth simulation stuff but yesterday I watched 'The
making of the incredibles' and noticed that they used Maya's cloth for the
clothes which surprised me 'cos I'd always assumed that it was incredibly
slow,  but it got me wondering about making clothes. All entirely academic
since I work in games with Maya, and cloth simulations are not very
real-time! But I wondered what syflex was like and whether you could make
shirts and jackets with it easily. Has anyone used it for that sort of
stuff? What's it like?
 
cheers
 
John
   </PRE></BLOCKQUOTE><PRE wrap=""><!---->---
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