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Cloth

Cloth

2005-04-02       - By Adam Sale

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

I've done clothing successfully with Syflex, but not without the use of a low -
hi system where I end up having to Cage deform the hi to the low system.. The
Syflex works well enough, for me though its more a matter of excruciating sim
times thats forced me to go the low hi route..

High Res stuff has wound up looking pretty good, just wish I had more
processing power..
I'll admit though, that with High or Low res cloth systems, I've always wound
up having to also layer on some corrective shape animation to really sell the
effect, especially in shots where characters move quickly from one area / pose
to another.

Separate cloth passes make the job a lot easier as well

Adam
 -- -- Original Message -- --
 From: john clark
 To: XSI@(protected)
 Sent: Saturday, April 02, 2005 11:07 AM
 Subject: Re: Cloth


 I'm only going from what I saw in the documentary which was clearly Maya
cloth. Obviously it may be that it was Maya sitting on top of some of their own
stuff. Like you say it may be that it was just for assembly. Whatever it was I
'm still quite interested to know whether people have attempted to make clothes
with syflex and how they got on.

 john
 -- -- Original Message -- --
   From: Brad Friedman
   To: XSI@(protected)
   Sent: Saturday, April 02, 2005 7:04 PM
   Subject: Re: Cloth


   everything I've read says they may have used maya for some clothing
assembly but the actual cloth sim was proprietary.

   note:

   http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=Articles
&Subsection=Display&ARTICLE_ID=215639

   which has a short explanation.

   My recollection is that pixar was doing their own cloth sim as far back as
"Geri's Game".

   -brad

   Steven Caron wrote:
they didn't use a proprietary cloth solution?

On Apr 2, 2005 5:08 AM, john clark <john.clark23@(protected)> wrote:
 
Hi all
 
I've never used any cloth simulation stuff but yesterday I watched 'The
making of the incredibles' and noticed that they used Maya's cloth for the
clothes which surprised me 'cos I'd always assumed that it was incredibly
slow,  but it got me wondering about making clothes. All entirely academic
since I work in games with Maya, and cloth simulations are not very
real-time! But I wondered what syflex was like and whether you could make
shirts and jackets with it easily. Has anyone used it for that sort of
stuff? What's it like?
 
cheers
 
John
   ---
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<DIV><FONT face=Arial size=2>I've done clothing successfully with Syflex, but
not without the use of a low - hi system where I end up having to Cage deform
the hi to the low system.. The Syflex works well enough, for me though its more
a matter of excruciating sim times thats forced me to go the low hi
route..</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>High Res stuff has wound up looking pretty good,
just wish I had more processing power..</FONT></DIV>
<DIV><FONT face=Arial size=2>I'll admit though, that with High or Low res cloth
systems, I've always wound up having to also layer on some corrective shape
animation to really sell the effect, especially in&nbsp;shots where characters
move quickly&nbsp;from one area / pose to another. </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Separate cloth&nbsp;passes make the job a lot
easier as well</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Adam</FONT></DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=john.clark23@(protected)
 href="mailto:john.clark23@(protected)">john clark</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
 href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Saturday, April 02, 2005 11:07
 AM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Cloth</DIV>
 <DIV><BR></DIV>
 <DIV><FONT face=Arial size=2>I'm only going from what I saw in the
documentary
 which was clearly Maya cloth. Obviously it may be that it was Maya sitting on
 top of some of their own stuff. Like you say it may be that it was just for
 assembly. Whatever it was I'm still quite interested to know whether people
 have attempted to make clothes with syflex and how they got on.</FONT></DIV>
 <DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV><FONT face=Arial size=2>john</FONT></DIV>
 <DIV>-- -- Original Message -- -- </DIV>
 <BLOCKQUOTE
 style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
   <DIV
   style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:<
/B>
   <A title=xsibrad@(protected) href="mailto:xsibrad@(protected)">Brad Friedman</A>
</DIV>
   <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected)
   href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV>
   <DIV style="FONT: 10pt arial"><B>Sent:</B> Saturday, April 02, 2005 7:04
   PM</DIV>
   <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: Cloth</DIV>
   <DIV><BR></DIV>everything I've read says they may have used maya for some
   clothing assembly but the actual cloth sim was
   proprietary.<BR><BR>note:<BR><BR><A class=moz-txt-link-freetext
   href="http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=Articles
&amp;Subsection=Display&amp;ARTICLE_ID=215639">http://cgw.pennnet.com/Articles
/Article_Display.cfm?Section=Articles&amp;Subsection=Display&amp;ARTICLE_ID
=215639</A><BR><BR>which
   has a short explanation.<BR><BR>My recollection is that pixar was doing
   their own cloth sim as far back as "Geri's Game".<BR><BR>-brad<BR><BR
>Steven
   Caron wrote:
   <BLOCKQUOTE cite=mid3167b41105040209294f1ccb25@(protected) type="cite">
<PRE wrap="">they didn't use a proprietary cloth solution?

On Apr 2, 2005 5:08 AM, john clark <A class=moz-txt-link-rfc2396E href="mailto
:john.clark23@(protected)">&lt;john.clark23@(protected)&gt;</A> wrote:
 </PRE>
     <BLOCKQUOTE type="cite"><PRE wrap="">
Hi all
 
I've never used any cloth simulation stuff but yesterday I watched 'The
making of the incredibles' and noticed that they used Maya's cloth for the
clothes which surprised me 'cos I'd always assumed that it was incredibly
slow,  but it got me wondering about making clothes. All entirely academic
since I work in games with Maya, and cloth simulations are not very
real-time! But I wondered what syflex was like and whether you could make
shirts and jackets with it easily. Has anyone used it for that sort of
stuff? What's it like?
 
cheers
 
John
   </PRE></BLOCKQUOTE><PRE wrap=""><!---->---
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