  | | | Cloth | Cloth 2005-04-02 - By Brad Friedman
Back making the cloth is really easy in syflex. The hard part is getting it to sit in a stable manner on your character. Its tough to get it to move without getting caught in seams, or generally flaking out. Pins and such are usually the way to go. Its possible and it works with the 2.x syflex for XSI. But if the featureset for 3.0 is what its supposed to be, it should be a lot easier now than it was previously. Actually... even the improvements in the pin from XSI 4.0 to 4.2 were enough to make things easier.
However, if you are looking for a solution thats going to let you arbitrarily cloth up your characters for general purpose long form animation work, that may be unrealistic to expect of stock syflex or maya cloth at this point. Its not that they couldn't do the simulation. Its just that they generate so much simulation work... the budget for the cloth sim department would need to be rather large. My recollection is that PDI relies heavily on their finishing department to deform simulation flubs out of their cloth simulations by hand. This is part of their proprietary pipeline. But thats what they kinda had to do to make it work for their needs.
The pixar solution is interesting. Hearing about it reminds me of something somebody was doing with a script I wrote.
This is the addon:
http://xsi.fie.us/orientationDrivenShapes/
Its just a reworking of linking shapes to orientations. nothing special. What was kind of cool was a guy on XSIBase who's alias is "milesc". He was playing around with it and was baking out shapes from a cloth sim at different poses and using my addon to drive the shapes. The way the article talks about how pixar is doing their thing sounds different... much more sophisticated... but I was reminded of what milesc was doing none the less.
If I were to take on a project with fully clothed characters at this point I'd put some R&D time into something similar to what milesc was doing. I figure if it works, it can probably take care of the bulk of the clothing shots, leaving just the ones that really have to be simulated, for a full simulation.
just my 2 cents plus a few ramblings
-brad
john clark wrote:
> I'm only going from what I saw in the documentary which was clearly > Maya cloth. Obviously it may be that it was Maya sitting on top of > some of their own stuff. Like you say it may be that it was just for > assembly. Whatever it was I'm still quite interested to know whether > people have attempted to make clothes with syflex and how they got on. > > john > -- -- Original Message -- -- > > *From:* Brad Friedman <mailto:xsibrad@(protected)> > *To:* XSI@(protected) <mailto:XSI@(protected)> > *Sent:* Saturday, April 02, 2005 7:04 PM > *Subject:* Re: Cloth > > everything I've read says they may have used maya for some > clothing assembly but the actual cloth sim was proprietary. > > note: > > http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=Articles &Subsection=Display&ARTICLE_ID=215639 > > which has a short explanation. > > My recollection is that pixar was doing their own cloth sim as far > back as "Geri's Game". > > -brad > > Steven Caron wrote: > >>they didn't use a proprietary cloth solution? >> >>On Apr 2, 2005 5:08 AM, john clark <john.clark23@(protected)> wrote: >> >> >>> >>>Hi all >>> >>>I've never used any cloth simulation stuff but yesterday I watched 'The >>>making of the incredibles' and noticed that they used Maya's cloth for the >>>clothes which surprised me 'cos I'd always assumed that it was incredibly >>>slow, but it got me wondering about making clothes. All entirely academic >>>since I work in games with Maya, and cloth simulations are not very >>>real-time! But I wondered what syflex was like and whether you could make >>>shirts and jackets with it easily. Has anyone used it for that sort of >>>stuff? What's it like? >>> >>>cheers >>> >>>John >>> >>> >>--- >>Unsubscribe? Mail Majordomo@(protected) with the following text in body: >>unsubscribe xsi >> >> >
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1" http-equiv="Content-Type"> <title></title> </head> <body bgcolor="#ffffff" text="#000000"> making the cloth is really easy in syflex. The hard part is getting it to sit in a stable manner on your character. Its tough to get it to move without getting caught in seams, or generally flaking out. Pins and such are usually the way to go. Its possible and it works with the 2.x syflex for XSI. But if the featureset for 3.0 is what its supposed to be, it should be a lot easier now than it was previously. Actually... even the improvements in the pin from XSI 4.0 to 4.2 were enough to make things easier.<br> <br> However, if you are looking for a solution thats going to let you arbitrarily cloth up your characters for general purpose long form animation work, that may be unrealistic to expect of stock syflex or maya cloth at this point. Its not that they couldn't do the simulation. Its just that they generate so much simulation work... the budget for the cloth sim department would need to be rather large. My recollection is that PDI relies heavily on their finishing department to deform simulation flubs out of their cloth simulations by hand. This is part of their proprietary pipeline. But thats what they kinda had to do to make it work for their needs.<br> <br> The pixar solution is interesting. Hearing about it reminds me of something somebody was doing with a script I wrote.<br> <br> This is the addon:<br> <br> <a class="moz-txt-link-freetext" href="http://xsi.fie.us /orientationDrivenShapes/">http://xsi.fie.us/orientationDrivenShapes/</a><br> <br> Its just a reworking of linking shapes to orientations. nothing special. What was kind of cool was a guy on XSIBase who's alias is "milesc". He was playing around with it and was baking out shapes from a cloth sim at different poses and using my addon to drive the shapes. The way the article talks about how pixar is doing their thing sounds different... much more sophisticated... but I was reminded of what milesc was doing none the less.<br> <br> If I were to take on a project with fully clothed characters at this point I'd put some R&D time into something similar to what milesc was doing. I figure if it works, it can probably take care of the bulk of the clothing shots, leaving just the ones that really have to be simulated, for a full simulation.<br> <br> just my 2 cents plus a few ramblings<br> <br> -brad<br> <br> john clark wrote: <blockquote cite="mid005d01c537b7$2dbe8290$ca970052@(protected)" type="cite"> <title></title> <meta http-equiv="Content-Type" content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1"> <meta content="MSHTML 6.00.2800.1491" name="GENERATOR"> <style></style> <div><font face="Arial" size="2">I'm only going from what I saw in the documentary which was clearly Maya cloth. Obviously it may be that it was Maya sitting on top of some of their own stuff. Like you say it may be that it was just for assembly. Whatever it was I'm still quite interested to know whether people have attempted to make clothes with syflex and how they got on.</font></div> <div> </div> <div><font face="Arial" size="2">john</font></div> <div>-- -- Original Message -- -- </div> <blockquote style="border-left: 2px solid rgb(0, 0, 0); padding-right: 0px; padding-left: 5px; margin-left: 5px; margin-right: 0px;"> <div style="background: rgb(228, 228, 228) none repeat scroll 0%; -moz-background -clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; font-family: arial; font-style: normal; font-variant: normal; font -weight: normal; font-size: 10pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"><b>From:</b> <a title="xsibrad@(protected)" href="mailto:xsibrad@(protected)">Brad Friedman</a> </div> <div style="font-family: arial; font-style: normal; font-variant: normal; font -weight: normal; font-size: 10pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"><b>To:</b> <a title="XSI@(protected)" href="mailto:XSI@(protected)">XSI@(protected) .COM</a> </div> <div style="font-family: arial; font-style: normal; font-variant: normal; font -weight: normal; font-size: 10pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"><b>Sent:</b> Saturday, April 02, 2005 7:04 PM</div> <div style="font-family: arial; font-style: normal; font-variant: normal; font -weight: normal; font-size: 10pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"><b>Subject:</b> Re: Cloth</div> <div><br> </div> everything I've read says they may have used maya for some clothing assembly but the actual cloth sim was proprietary.<br> <br> note:<br> <br> <a class="moz-txt-link-freetext" href="http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=Articles& ;Subsection=Display&ARTICLE_ID=215639">http://cgw.pennnet.com/Articles /Article_Display.cfm?Section=Articles&Subsection=Display&ARTICLE_ID =215639</a><br> <br> which has a short explanation.<br> <br> My recollection is that pixar was doing their own cloth sim as far back as "Geri's Game".<br> <br> -brad<br> <br> Steven Caron wrote: <blockquote cite="mid3167b41105040209294f1ccb25@(protected)" type="cite"> <pre wrap="">they didn't use a proprietary cloth solution?
On Apr 2, 2005 5:08 AM, john clark <a class="moz-txt-link-rfc2396E" href="mailto:john.clark23@(protected)"><john.clark23@(protected)></a> wrote: </pre> <blockquote type="cite"> <pre wrap=""> Hi all I've never used any cloth simulation stuff but yesterday I watched 'The making of the incredibles' and noticed that they used Maya's cloth for the clothes which surprised me 'cos I'd always assumed that it was incredibly slow, but it got me wondering about making clothes. All entirely academic since I work in games with Maya, and cloth simulations are not very real-time! But I wondered what syflex was like and whether you could make shirts and jackets with it easily. Has anyone used it for that sort of stuff? What's it like? cheers John </pre> </blockquote> <pre wrap=""><!---->--- Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto:Majordomo@(protected)">Majordomo@(protected)</a> with the following text in body: unsubscribe xsi </pre> </blockquote> <br> </blockquote> </blockquote> <br> </body> </html>
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