  | | | Cloth | Cloth 2005-04-02 - By Steven Caron
Back yeah i remember being linked to a small video/behind the scenes. i can't remember if it was hair or cloth. but they spoke of almost realtime playback. and he didn't mention maya cloth. but thanks to some smart people working at pixar.. i am going to try and find that link
in this clip they spoke of tayloring clothes much like the real world and being able to quickly swap in and out for scenes.
-Steven
On Apr 2, 2005 1:04 PM, Brad Friedman <xsibrad@(protected)> wrote: > everything I've read says they may have used maya for some clothing > assembly but the actual cloth sim was proprietary. > > note: > > http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=Articles &Subsection=Display&ARTICLE_ID=215639 > > which has a short explanation. > > My recollection is that pixar was doing their own cloth sim as far back as > "Geri's Game". > > -brad > > Steven Caron wrote: > they didn't use a proprietary cloth solution? > > On Apr 2, 2005 5:08 AM, john clark <john.clark23@(protected)> wrote: > > > > Hi all > > I've never used any cloth simulation stuff but yesterday I watched 'The > making of the incredibles' and noticed that they used Maya's cloth for the > clothes which surprised me 'cos I'd always assumed that it was incredibly > slow, but it got me wondering about making clothes. All entirely academic > since I work in games with Maya, and cloth simulations are not very > real-time! But I wondered what syflex was like and whether you could make > shirts and jackets with it easily. Has anyone used it for that sort of > stuff? What's it like? > > cheers > > John > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > > > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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