  | | | Cloth | Cloth 2005-04-02 - By Brad Friedman
Back everything I've read says they may have used maya for some clothing assembly but the actual cloth sim was proprietary.
note:
http://cgw.pennnet.com/Articles/Article_Display.cfm?Section=Articles&Subsection =Display&ARTICLE_ID=215639
which has a short explanation.
My recollection is that pixar was doing their own cloth sim as far back as "Geri's Game".
-brad
Steven Caron wrote:
>they didn't use a proprietary cloth solution? > >On Apr 2, 2005 5:08 AM, john clark <john.clark23@(protected)> wrote: > > >> >>Hi all >> >>I've never used any cloth simulation stuff but yesterday I watched 'The >>making of the incredibles' and noticed that they used Maya's cloth for the >>clothes which surprised me 'cos I'd always assumed that it was incredibly >>slow, but it got me wondering about making clothes. All entirely academic >>since I work in games with Maya, and cloth simulations are not very >>real-time! But I wondered what syflex was like and whether you could make >>shirts and jackets with it easily. Has anyone used it for that sort of >>stuff? What's it like? >> >>cheers >> >>John >> >> >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > >
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1" http-equiv="Content-Type"> <title></title> </head> <body bgcolor="#ffffff" text="#000000"> everything I've read says they may have used maya for some clothing assembly but the actual cloth sim was proprietary.<br> <br> note:<br> <br> <a class="moz-txt-link-freetext" href="http://cgw.pennnet.com/Articles/Article _Display.cfm?Section=Articles&Subsection=Display&ARTICLE_ID=215639">http://cgw .pennnet.com/Articles/Article_Display.cfm?Section=Articles&Subsection =Display&ARTICLE_ID=215639</a><br> <br> which has a short explanation.<br> <br> My recollection is that pixar was doing their own cloth sim as far back as "Geri's Game".<br> <br> -brad<br> <br> Steven Caron wrote: <blockquote cite="mid3167b41105040209294f1ccb25@(protected)" type="cite"> <pre wrap="">they didn't use a proprietary cloth solution?
On Apr 2, 2005 5:08 AM, john clark <a class="moz-txt-link-rfc2396E" href= "mailto:john.clark23@(protected)"><john.clark23@(protected)></a> wrote: </pre> <blockquote type="cite"> <pre wrap=""> Hi all I've never used any cloth simulation stuff but yesterday I watched 'The making of the incredibles' and noticed that they used Maya's cloth for the clothes which surprised me 'cos I'd always assumed that it was incredibly slow, but it got me wondering about making clothes. All entirely academic since I work in games with Maya, and cloth simulations are not very real-time! But I wondered what syflex was like and whether you could make shirts and jackets with it easily. Has anyone used it for that sort of stuff? What's it like? cheers John </pre> </blockquote> <pre wrap=""><!---->--- Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto:Majordomo @(protected)">Majordomo@(protected)</a> with the following text in body: unsubscribe xsi </pre> </blockquote> <br> </body> </html>
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