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Mixer question

Mixer question

2005-03-31       - By Manny Papamanos

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The rig already has predefined poses for each hand (relaxed spread and fist).
Just overlap those in the mixer spread them through the entire frame range and
mix.
You can go further and add the weight control to a custom parameter set.

Manny Papamanos, Graphics Support Engineer /
SOFTIMAGE/3D/XSI      
www.finalgathering.com

-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of mark
wilson
Sent: Thursday, March 31, 2005 11:33 AM
To: XSI@(protected)
Subject: RE: Mixer question


I don't like the way the default rig does it. Having a slider for every bone is
just crazy imo. You might as well just animate the bones direct. The point of
my idea is to have predefined poses for the hands that are hooked up to sliders
, so you can easily blend into hand poses. Then if you need to tweak those you
can just animate the bones to override it. I just think it would be nicer, and
its what I'm used to doing in other packages. I guess this isn't possible
though.

Mark

 __ __  

From: owner-xsi@(protected) on behalf of Matt Morris
Sent: Thu 31/03/2005 17:19
To: XSI@(protected)
Subject: RE: Mixer question


Is there any specific reason you're going into the mixer for this? I find the
default xsi rig way of doing it is pretty decent, where you have a proxy
parameter set of sliders and also a set of saved actions on the bones for
different poses...

-- --Original Message-- --
From: mark wilson [mailto:owner-xsi@(protected)]On Behalf Of mark wilson
Sent: 31 March 2005 15:00
To: XSI@(protected)
Subject: Mixer question



Is there any way to get the mixer to do a difference between tracks. What I am
trying to do is blend between static poses to control fingers. This doesn't
seem possible with normalized mixing or additive. When I say blend between
static poses I mean change the weight vaue for the track. So I have a track for
each finger position and set the track weights to get different poses. Does
that make sense? If theres a better way to do it, I'm all ears, or hands, or
whatever. ;-)

Mark


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<DIV><SPAN class=906051317-31032005><FONT face=Arial color=#0000ff size=2>The
rig already has predefined poses for each hand (relaxed spread and
fist).</FONT></SPAN></DIV>
<DIV><SPAN class=906051317-31032005><FONT face=Arial color=#0000ff size=2>Just
overlap those in the mixer spread them through the entire frame range and
mix.</FONT></SPAN></DIV>
<DIV><SPAN class=906051317-31032005><FONT face=Arial color=#0000ff size=2>You
can go further and add the weight control to a custom parameter
set.</FONT></SPAN></DIV>
<P><B><FONT face=Arial color=#808080>Manny Papamanos,</FONT></B> <FONT
face=Arial color=#808080 size=2>Graphics Support Engineer / </FONT><BR><I><FONT
face=Arial color=#808080 size=2>SOFTIMAGE/3D/XSI&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</FONT></I><BR><I><FONT face=Arial color=#808080
size=2>www.finalgathering.com</FONT></I> </P>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
 <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma
 size=2>-- --Original Message-- --<BR><B>From:</B> owner-xsi@(protected)
 [mailto:owner-xsi@(protected)]<B>On Behalf Of </B>mark
 wilson<BR><B>Sent:</B> Thursday, March 31, 2005 11:33 AM<BR><B>To:</B>
 XSI@(protected)<BR><B>Subject:</B> RE: Mixer question<BR><BR></FONT></DIV>
 <DIV id=idOWAReplyText23716 dir=ltr>
 <DIV dir=ltr><FONT face=Arial color=#000000 size=2>I&nbsp;don't like&nbsp;the
 way the default rig does it. Having a slider for every bone is just crazy imo
.
 You might as well just animate the bones direct. The point of my idea is to
 have predefined poses for the hands that are hooked up to sliders, so you can
 easily blend into hand poses. Then if you need to tweak those you can just
 animate the bones to override it. I just think it would be nicer, and its
what
 I'm used to doing in other packages. I guess this isn't possible
 though.</FONT></DIV>
 <DIV dir=ltr><FONT face=Arial size=2></FONT>&nbsp;</DIV>
 <DIV dir=ltr><FONT face=Arial size=2>Mark</FONT></DIV></DIV>
 <DIV dir=ltr><BR>
 <HR tabIndex=-1>
 <FONT face=Tahoma size=2><B>From:</B> owner-xsi@(protected) on behalf of
 Matt Morris<BR><B>Sent:</B> Thu 31/03/2005 17:19<BR><B>To:</B>
 XSI@(protected)<BR><B>Subject:</B> RE: Mixer question<BR></FONT><BR></DIV>
 <DIV>
 <DIV><SPAN class=139470916-31032005><FONT face=Arial color=#0000ff size=2>Is
 there any specific reason you're going into the mixer for this? I find the
 default xsi rig way of doing it is pretty decent, where you have a proxy
 parameter set of sliders and also a set of saved actions on the bones for
 different poses...</FONT></SPAN></DIV>
 <DIV><SPAN class=139470916-31032005></SPAN><FONT face=Tahoma><BR><FONT
 size=2><SPAN class=139470916-31032005><FONT face=Arial
 color=#0000ff>&nbsp;</FONT></SPAN>-- --Original Message-- --<BR><B>From:</B>
 mark wilson [mailto:owner-xsi@(protected)]<B>On Behalf Of </B>mark
 wilson<BR><B>Sent:</B> 31 March 2005 15:00<BR><B>To:</B>
 XSI@(protected)<BR><B>Subject:</B> Mixer
question<BR><BR></FONT></DIV></FONT>
 <BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
   <P>Is there any way to get the mixer to do a difference between tracks.
What
   I am trying to do is blend between static poses to control fingers. This
   doesn't seem possible with normalized mixing or additive. When I say blend
   between static poses I mean change the weight vaue for the track. So I have
   a track for each finger position and set the track weights to get different
   poses. Does that make sense? If theres a better way to do it, I'm all ears,
   or hands, or whatever. ;-)</P>
   <P>Mark</P></BLOCKQUOTE></DIV></BLOCKQUOTE></BODY></HTML>