  | | | Mixer question | Mixer question 2005-03-31 - By Manny Papamanos
Back The rig already has predefined poses for each hand (relaxed spread and fist). Just overlap those in the mixer spread them through the entire frame range and mix. You can go further and add the weight control to a custom parameter set.
Manny Papamanos, Graphics Support Engineer / SOFTIMAGE/3D/XSI www.finalgathering.com
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]On Behalf Of mark wilson Sent: Thursday, March 31, 2005 11:33 AM To: XSI@(protected) Subject: RE: Mixer question
I don't like the way the default rig does it. Having a slider for every bone is just crazy imo. You might as well just animate the bones direct. The point of my idea is to have predefined poses for the hands that are hooked up to sliders , so you can easily blend into hand poses. Then if you need to tweak those you can just animate the bones to override it. I just think it would be nicer, and its what I'm used to doing in other packages. I guess this isn't possible though. Mark
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From: owner-xsi@(protected) on behalf of Matt Morris Sent: Thu 31/03/2005 17:19 To: XSI@(protected) Subject: RE: Mixer question
Is there any specific reason you're going into the mixer for this? I find the default xsi rig way of doing it is pretty decent, where you have a proxy parameter set of sliders and also a set of saved actions on the bones for different poses...
-- --Original Message-- -- From: mark wilson [mailto:owner-xsi@(protected)]On Behalf Of mark wilson Sent: 31 March 2005 15:00 To: XSI@(protected) Subject: Mixer question
Is there any way to get the mixer to do a difference between tracks. What I am trying to do is blend between static poses to control fingers. This doesn't seem possible with normalized mixing or additive. When I say blend between static poses I mean change the weight vaue for the track. So I have a track for each finger position and set the track weights to get different poses. Does that make sense? If theres a better way to do it, I'm all ears, or hands, or whatever. ;-)
Mark
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<META content="MSHTML 6.00.2800.1491" name=GENERATOR></HEAD> <BODY> <DIV><SPAN class=906051317-31032005><FONT face=Arial color=#0000ff size=2>The rig already has predefined poses for each hand (relaxed spread and fist).</FONT></SPAN></DIV> <DIV><SPAN class=906051317-31032005><FONT face=Arial color=#0000ff size=2>Just overlap those in the mixer spread them through the entire frame range and mix.</FONT></SPAN></DIV> <DIV><SPAN class=906051317-31032005><FONT face=Arial color=#0000ff size=2>You can go further and add the weight control to a custom parameter set.</FONT></SPAN></DIV> <P><B><FONT face=Arial color=#808080>Manny Papamanos,</FONT></B> <FONT face=Arial color=#808080 size=2>Graphics Support Engineer / </FONT><BR><I><FONT face=Arial color=#808080 size=2>SOFTIMAGE/3D/XSI </FONT></I><BR><I><FONT face=Arial color=#808080 size=2>www.finalgathering.com</FONT></I> </P> <BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px"> <DIV class=OutlookMessageHeader dir=ltr align=left><FONT face=Tahoma size=2>-- --Original Message-- --<BR><B>From:</B> owner-xsi@(protected) [mailto:owner-xsi@(protected)]<B>On Behalf Of </B>mark wilson<BR><B>Sent:</B> Thursday, March 31, 2005 11:33 AM<BR><B>To:</B> XSI@(protected)<BR><B>Subject:</B> RE: Mixer question<BR><BR></FONT></DIV> <DIV id=idOWAReplyText23716 dir=ltr> <DIV dir=ltr><FONT face=Arial color=#000000 size=2>I don't like the way the default rig does it. Having a slider for every bone is just crazy imo . You might as well just animate the bones direct. The point of my idea is to have predefined poses for the hands that are hooked up to sliders, so you can easily blend into hand poses. Then if you need to tweak those you can just animate the bones to override it. I just think it would be nicer, and its what I'm used to doing in other packages. I guess this isn't possible though.</FONT></DIV> <DIV dir=ltr><FONT face=Arial size=2></FONT> </DIV> <DIV dir=ltr><FONT face=Arial size=2>Mark</FONT></DIV></DIV> <DIV dir=ltr><BR> <HR tabIndex=-1> <FONT face=Tahoma size=2><B>From:</B> owner-xsi@(protected) on behalf of Matt Morris<BR><B>Sent:</B> Thu 31/03/2005 17:19<BR><B>To:</B> XSI@(protected)<BR><B>Subject:</B> RE: Mixer question<BR></FONT><BR></DIV> <DIV> <DIV><SPAN class=139470916-31032005><FONT face=Arial color=#0000ff size=2>Is there any specific reason you're going into the mixer for this? I find the default xsi rig way of doing it is pretty decent, where you have a proxy parameter set of sliders and also a set of saved actions on the bones for different poses...</FONT></SPAN></DIV> <DIV><SPAN class=139470916-31032005></SPAN><FONT face=Tahoma><BR><FONT size=2><SPAN class=139470916-31032005><FONT face=Arial color=#0000ff> </FONT></SPAN>-- --Original Message-- --<BR><B>From:</B> mark wilson [mailto:owner-xsi@(protected)]<B>On Behalf Of </B>mark wilson<BR><B>Sent:</B> 31 March 2005 15:00<BR><B>To:</B> XSI@(protected)<BR><B>Subject:</B> Mixer question<BR><BR></FONT></DIV></FONT> <BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px"> <P>Is there any way to get the mixer to do a difference between tracks. What I am trying to do is blend between static poses to control fingers. This doesn't seem possible with normalized mixing or additive. When I say blend between static poses I mean change the weight vaue for the track. So I have a track for each finger position and set the track weights to get different poses. Does that make sense? If theres a better way to do it, I'm all ears, or hands, or whatever. ;-)</P> <P>Mark</P></BLOCKQUOTE></DIV></BLOCKQUOTE></BODY></HTML>
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