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Mixer question

Mixer question

2005-03-31       - By mark wilson

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I don't like the way the default rig does it. Having a slider for every bone is
just crazy imo. You might as well just animate the bones direct. The point of
my idea is to have predefined poses for the hands that are hooked up to sliders
, so you can easily blend into hand poses. Then if you need to tweak those you
can just animate the bones to override it. I just think it would be nicer, and
its what I'm used to doing in other packages. I guess this isn't possible
though.

Mark

__ ____ ____ ____ ____ ____ ____

From: owner-xsi@(protected) on behalf of Matt Morris
Sent: Thu 31/03/2005 17:19
To: XSI@(protected)
Subject: RE: Mixer question


Is there any specific reason you're going into the mixer for this? I find the
default xsi rig way of doing it is pretty decent, where you have a proxy
parameter set of sliders and also a set of saved actions on the bones for
different poses...

-- --Original Message-- --
From: mark wilson [mailto:owner-xsi@(protected)]On Behalf Of mark wilson
Sent: 31 March 2005 15:00
To: XSI@(protected)
Subject: Mixer question



  Is there any way to get the mixer to do a difference between tracks. What I am
trying to do is blend between static poses to control fingers. This doesn't
seem possible with normalized mixing or additive. When I say blend between
static poses I mean change the weight vaue for the track. So I have a track for
each finger position and set the track weights to get different poses. Does
that make sense? If theres a better way to do it, I'm all ears, or hands, or
whatever. ;-)

  Mark