  | | | Rigid Bodies | Reference models | Rigid Bodies | Reference models 2005-03-31 - By lyn Caudle
Back I'm not sure if we have been over this issue / bug / feature yet, but.... If I take a model, say a table in this case. The table top is one object and the post and feet are another object. I add dynamic properties to the tabletop, mute the dynamics and collisions and export this model. In a new scene I bring this model back in as a Reference Model, place is artistically in the scene. (very important!) Read that as anything other than at the origin. I save my scene then reload, now the tabletop is not where I left it. It's very unartistically at the origin. Workaround I had to change the RBD Environment - Simulation Time Control - Active to off in order to stop this from happening. I had expected that If I mute the properties on the object it would respect placement in the scene, even if it is a referenced model. We also did a small expression on the -simulation time ctrl active- property to toggle this when the rigid body property is made active. Something like " Table_HR_Live.Tabletop.RigidBodyProp.mute - 1" Thanks Lyn Caudle Visual Effects Swiss Army Knife JANIMATION INC. www.janimation.com <http://www.janimation.com/> Sarcasm is just one more free service we offer.
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<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'>I’m not sure if we have been over this issue / bug / feature yet, but….<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'><o:p> </o:p></span></font></p>
<p class=MsoNormal style='text-indent:.5in'><font size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'>If I take a model, say a table in this case. The table top is one object and the post and feet are another object.<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'>I add dynamic properties to the tabletop, mute the dynamics and collisions and export this model.<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'>In a new scene I bring this model back in as a Reference Model, place is artistically in the scene. (<span class=GramE>very</span> important!)<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'>Read that as anything other than at the origin.<o:p></o:p>< /span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'>I save my scene then reload, now the tabletop is not where I left it. It’s very <span class=SpellE>unartistically</span> at the origin.<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'><o:p> </o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'>Workaround<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'><o:p> </o:p></span></font></p>
<p class=MsoNormal style='text-indent:.5in'><font size=2 face=Arial><span style='font-size:10.0pt;font-family:Arial'>I had to change the RBD Environment - Simulation Time Control – Active to off in order to stop this from happening.<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'>I had expected that <span class=GramE>If</span> I mute the properties on the object it would respect placement in the scene, even if it is a referenced model.<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'><span style='mso-tab-count:1'> </span>We also did a small expression on the -simulation time ctrl active- property to toggle this when the rigid body property is made active.<o:p></o:p></span>< /font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'><o:p> </o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'>Something like <span class=GramE>“ <span class=SpellE >Table</span></span><span class=SpellE>_HR_Live.Tabletop.RigidBodyProp.mute</span> – 1”<o:p>< /o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'><o:p> </o:p></span></font></p>
<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt; font-family:Arial'>Thanks<o:p></o:p></span></font></p>
<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size: 12.0pt;mso-no-proof:yes'> <o:p></o:p></span></font></p>
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<p class=MsoNormal><span class=msoautosig0><span align=left><font size=3 color=navy face="Arial Narrow"><span style='font-size:12.0pt;font-family:"Arial Narrow"; color:navy;mso-no-proof:yes'>Lyn </span>Caudle<br> Visual Effects Swiss Army Knife<br> JANIMATION INC. <br> <a href="http://www.janimation.com/"><font size=2><span style='font-size:10.0pt; mso-bidi-font-family:Arial'>www.janimation.com </span></font></a><br> Sarcasm is just one more free service we offer.</span></font></span><span style='mso-no-proof:yes'> </span><o:p></o:p></p>
<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size: 12.0pt'><o:p> </o:p></span></font></p>
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