quadruped Femur bone roll problem 2005-03-31 - By Oz Adi
Back I am rigging a quadruped, and encountered a problem...
when creating a quadruped from guide, then selecting one of the back legs, and translating the yellow cube, up, and a little forward (like trying to reach the animal's head, with it's back foot) once the Femur bone, goes higher than it's up-vector, it get a fast 180 degrees roll inside..
this might sound reasonalbe, and it's also possible to compensate with lowering the up-vector on Y..
but this didnt happen using the "old" quadruped", and frankly it was better. (try getting the "old" quadruped, from Primitive>Model>Quadruped Rig... now try to do the same with one of the back legs... the roll doesnt happen)
I tried changing the resolution plane of the Femur bone, from up vector to preffered angle... this helps a little.. but not much of a solution...
anything that could be done here?
any help on this would be greatly appreciated..
:)
cheers,
Oz.
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=windows-1255 (See http://ows-1255.ora-code.com)"> <META content="MSHTML 6.00.2900.2604" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>I am rigging a quadruped, and encountered a problem...</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>when creating a quadruped from guide, then selecting one of the back legs, and translating</FONT></DIV> <DIV><FONT face=Arial size=2>the yellow cube, up, and a little forward (like trying to reach the animal's head, with it's back foot)</FONT></DIV> <DIV><FONT face=Arial size=2>once the Femur bone, goes higher than it's up-vector, it get a fast 180 degrees roll inside..</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>this might sound reasonalbe, and it's also possible to compensate with lowering the up-vector on Y..</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>but this didnt happen using the "old" quadruped", and frankly it was better.</FONT></DIV> <DIV><FONT face=Arial size=2>(try getting the "old" quadruped, from Primitive>Model>Quadruped Rig... now try to do the same</FONT></DIV> <DIV><FONT face=Arial size=2>with one of the back legs... the roll doesnt happen)</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>I tried changing the resolution plane of the Femur bone, from up vector to preffered angle... </FONT></DIV> <DIV><FONT face=Arial size=2>this helps a little.. but not much of a solution...</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>anything that could be done here?</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>any help on this would be greatly appreciated..</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>:)</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>cheers,</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Oz.</FONT></DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2></FONT> </DIV></BODY></HTML>
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