  | | | secondary ray | secondary ray 2005-03-30 - By Gerbrand Nel
Back still feels like it shouldn't work this way, if I make something 100 % transparent but still have highlights running on it, everything behind that object should be a secondary ray... because it's a refraction on the transparent object, even if the index of refraction is 1 ??? does anyone else agree????? the funny thing is it starts working the moment you change the index of refraction. usefull sometimes but isn't that what the sprite shader is for?? ??
G -- -- Original Message -- -- From: Jim Rothrock To: XSI@(protected) Sent: Tuesday, March 29, 2005 8:00 PM Subject: Re: secondary ray
Haarm-Pieter Duiker wrote: Transparency Rays aren't considered to be Secondary Rays. If you look in the old "Progamming mental ray" book, Section 3.4 discusses the state and the ray type variable state->type. Eye rays and Transparency rays are considered to be primary. It appears, somewhat confusingly, that secondary rays are defined to be rays generated at an intersection point. Guess the definition of primary is overriding the definition of secondary in your case. When not using scanline rapid, mi_trace_transparent() generates a primary ray . When using scanline rapid, mi_trace_transparent() does not generate a ray at all. If you want a secondary ray, call mi_trace_refraction().
-- Jim Rothrock | Stan Winston Digital | jimr@(protected)
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This message was checked by NOD32 Antivirus System. http://www.nod32.com --- Unsubscribe? Mail Majordomo@(protected) with the following text in body : unsubscribe xsi <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE></TITLE> <META http-equiv=Content-Type content=text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1> <META content="MSHTML 6.00.2900.2604" name=GENERATOR></HEAD> <BODY text=#000000 bgColor=#ffffff> <DIV><FONT face=Arial size=2>still feels like it shouldn't work this way, if I make something 100 % transparent but still have highlights running on it, everything behind that object should be a secondary ray... because it's a refraction on the transparent object, even if the index of refraction is 1 ??? does anyone else agree????? the funny thing is it starts working the moment you change the index of refraction. usefull sometimes but isn't that what the sprite shader is for????</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>G</FONT></DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=jimr@(protected) href="mailto:jimr@(protected)">Jim Rothrock</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=XSI@(protected) href="mailto:XSI@(protected)">XSI@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Tuesday, March 29, 2005 8:00 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: secondary ray</DIV> <DIV><BR></DIV>Haarm-Pieter Duiker wrote: <BLOCKQUOTE cite=mid5995792B428BD840906480B184A386CB011092D7@(protected) type="cite"> <META content="MSHTML 6.00.2900.2523" name=GENERATOR> <STYLE></STYLE>
<DIV><SPAN class=170290917-29032005><FONT face="Courier New" size=2>Transparency Rays aren't considered to be Secondary Rays. If you look in the old "Progamming mental ray" book, Section 3.4 discusses the state and the ray type variable state->type. Eye rays and Transparency rays are considered to be primary. It appears, somewhat confusingly, that secondary rays are defined to be rays generated at an intersection point. Guess the definition of primary is overriding the definition of secondary in your case.</FONT></SPAN></DIV> <DIV><SPAN class=170290917-29032005></SPAN></DIV></BLOCKQUOTE>When not using scanline rapid, mi_trace_transparent() generates a primary ray. When using scanline rapid, mi_trace_transparent() does not generate a ray at all. If you want a secondary ray, call mi_trace_refraction().<BR><PRE class=moz-signature cols="72">-- Jim Rothrock | Stan Winston Digital | <A class=moz-txt-link-abbreviated href= "mailto:jimr@(protected)">jimr@(protected)</A> </PRE><BR><BR>__ ____ __ NOD32 1.1040 (20050329) Information __ ____ __<BR><BR>This message was checked by NOD32 Antivirus System.<BR><A href="http://www.nod32.com">http://www.nod32.com</A><BR>--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi </BLOCKQUOTE></BODY></HTML>
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