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MR sampling with detailed textures

MR sampling with detailed textures

2003-11-28       - By Christian Nerving

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we just had a similar problem with some wooden boards that we needed the
camera real close up to...in our case tho the problem was jittering in the
woodentexture, now i never fixed the problems, neither did our support or
the guys at alias:/(only lessend it, at the expense of a 5-10 times longer
rendertime), a bug was logged and a suggestion to have mayas filetex. filter
implemented in mr too. Seems theres just problems with the current
implementation of mrfm...sorry for the mood killer, hope you fix it tho, or
can render out those objects in maya perhaps (where also our woodenboards
rendered perfectly!.

Christian

-- -- Original Message -- --
From: "Paul Gunson" <paul@(protected)>
To: <maya@(protected)>
Sent: Thursday, November 27, 2003 10:53 PM
Subject: MR sampling with detailed textures


> i'm having a problem with sampling on textures with fine detail in
> mental ray.
>
> basically i have a concrete texture with lots of detail that renders too
> blurry, the same shot renders nice and sharp with a maya software
> render. setting MR globals filter height/width to 1 gives a pretty good
> result for the concrete in MR, but then the anti-aliasing on other
> objects in the scene is really bad. setting filter height/width to 2
> fixes the aliasing but blurs the concrete texture too much. :(
>
> the shader itself is just a standard blinn with file texture mapped to
> color, mipmap filtering on 1 (having tried dropping this value but
> doesn't seem to effect MR). i liked the ability to have more independant
> control with aliasing and sampling with the maya software render... is
> there a way to get a sharper concrete render while keeping the good
> anti-alising in the rest of the scene...?
>
> any tips greatly appreciated.
>
>
>
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