  | | | Make rainbow and clouds | Make rainbow and clouds 2005-03-28 - By peterb
Back hm thats a broad topic isnt it...
- they're s no decent volumetric clouds at this day in XSI, allthough with some fiddling around with particles textured with fractals you can get something usefull. But its mostly the lighting that will not be very realistic. There is something that is upcoming from www.binaryalchemy.de and its probably the closest to good looking clouds that we'll see for the time being. If you are kind, you can ask holger to join the beta test, or an estimation on the release date.
- for the rainbow, if you're not happy with just a disc with some gradients textured to it, I would suggest to model it with particles. make a disc, map a colorgradient and transparency color on it (as a texture map !), generate insane amounts of particles from it, connecting the "map color" to the colorgradient texture map and particle "rate" to the transparency texturemap. Play around with the shape properties for the particle type, especially the user defined falloff, to get the proper "tiny points" look, and you can then freeze the particle cloud. this way you can make a "volumetric" rainbow, consisting of several thousands of tiny particles.
just some thoughts...
I need expert help... I am trying to generate 3D rainbow and clouds. Anyone have any idea on how to do it in XSI? I have to do a fly through so they need to look convincingly real.
Many thanks...
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <META content="MSHTML 6.00.2800.1476" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>hm thats a broad topic isnt it...</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>- they're s no decent volumetric clouds at this day in XSI, allthough with some fiddling around with particles textured with fractals you can get something usefull. But its mostly the lighting that will not be very realistic.</FONT></DIV> <DIV><FONT face=Arial size=2>There is something that is upcoming from <A href="http://www.binaryalchemy.de">www.binaryalchemy.de</A> and its probably the closest to good looking clouds that we'll see for the time being.</FONT></DIV> <DIV><FONT face=Arial size=2>If you are kind, you can ask holger to join the beta test, or an estimation on the release date.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>- for the rainbow,</FONT></DIV> <DIV><FONT face=Arial size=2>if you're not happy with just a disc with some gradients textured to it, </FONT></DIV> <DIV><FONT face=Arial size=2>I would suggest to model it with particles. </FONT></DIV> <DIV><FONT face=Arial size=2>make a disc, map a colorgradient and transparency color on it (as a texture map!), generate insane amounts of particles from it, connecting the "map color" to the colorgradient texture map and particle "rate" to the transparency texturemap. Play around with the shape properties for the particle type, especially the user defined falloff, to get the proper "tiny points" look, and you can then freeze the particle cloud.</FONT></DIV> <DIV><FONT face=Arial size=2>this way you can make a "volumetric" rainbow, consisting of several thousands of tiny particles. </FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV> </DIV> <DIV><FONT face=Arial size=2>just some thoughts...</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV> <DIV> <DIV> </DIV> <DIV>I need expert help... I am trying to generate 3D rainbow and clouds. Anyone have any idea on how to do it in XSI? I have to do a fly through so they need to look convincingly real.</DIV> <DIV> </DIV> <DIV>Many thanks... </DIV></DIV></DIV> <P><FONT face=Arial size=2></FONT></P></BLOCKQUOTE></BODY></HTML>
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