  | | | Sharing texture nodes between materials | Sharing texture nodes between materials 2005-03-28 - By Oscar Juárez
Back Thanks Alan and Guillaume, very very nice
The only thing that ive seen is that you cant connect or disconnect from any port in the render tree, i had to delete the material that shared the node.
At least this happened to me when sharing a blinn node.
still its a very very nice thing.
Guillaume Laforge wrote:
> I wrote this little script to quickly share a node/branch between two > materials : > /****************** > SHARE TREE SECTION > *******************/ > > /* > -1 Select the node you want to use in a material from an explorer. > -2 Run the script and pick the parameter you want to connect in the > other material. > (if it's a folder with alpha,blue,green,red you can also pick it). > Now the node is share between the two materials. > */ > var oSelNode = Selection(0); > var opickedNode = PickObject () ; > SIConnectShaderToCnxPoint(oSelNode, opickedNode.item(2), false); > > //************************************************** > > If the mail formatting is wrong, you can download the script here : > www.vol2nuit.fr/scripting/share_tree_section.js > > Cheers, > > Guillaume Laforge > CG artist > www.vol2nuit.fr > > > > -- -- Original Message -- -- > From: "Guillaume Laforge" <guillaume.laf@(protected)> > To: <XSI@(protected)> > Sent: Monday, March 28, 2005 9:19 PM > Subject: Re: Sharing texture nodes between materials > > >>> You can share sections without overrides as well. It's a bit of a hack >>> and I'm not sure it's intentional functionality, but with scripting >>> you can link the input of one node to a node from any material in the >>> library. >> >> >> Great tip Alan ! >> I thought we can't use the same node between two materials. >> >> For those interested : >> If you've got a material named "The_One" with a Cell texture in the >> diffuse input and a material named "The_Other_One" without Cell >> texture, you can use Cell texture from "the_one" like this : >> SIConnectShaderToCnxPoint("Sources.Materials.DefaultLib.The_One.Blinn.Cell", >> "Sources.Materials.DefaultLib.The_Other_One.Lambert.diffuse", false); >> >> Now "The_One" and "The_Other_One" use the same Cell texture that you >> can edit in the material you want :-) >> >> Thanks again Alan for the tips. >> >> Cheers, >> >> Guillaume Laforge >> CG artist >> www.vol2nuit.fr >> >> >> >> -- -- Original Message -- -- >> From: "Alan Jones" <skyphyr@(protected)> >> To: <XSI@(protected)> >> Sent: Monday, March 28, 2005 7:18 PM >> Subject: Re: Sharing texture nodes between materials >> >> >>> You can share sections without overrides as well. It's a bit of a hack >>> and I'm not sure it's intentional functionality, but with scripting >>> you can link the input of one node to a node from any material in the >>> library. >>> >>> Though you don't actually see any visual cue that a node is linked >>> among multiple materials in the rendertree. So you might want to name >>> the node so you realise. I can't remember the exact syntax for it but >>> just drag a nodes output onto another in the rendertree and check the >>> script editor. You should be able to figure out how to modify that >>> easily enough. >>> >>> Cheers, >>> >>> Alan. >>> >>> >>> On Mon, 28 Mar 2005 11:51:15 -0500, Bernard Lebel >>> <softimage@(protected)> wrote: >>> >>>> That is absolutely possible. However not the same way it is done in >>>> Maya. >>>> >>>> First, you can share entire materials. Second, you can use >>>> overrides to >>>> share nodes. This is not 100% like the Maya way though. Here is a >>>> tutorial that should get you started. >>>> >>>> http://www.bernardlebel.com/tutorials/XSI_individualTextSharedMat /IndividualTextSharedMat.htm >>>> >>>> >>>> (Written during the XSI 3.0 era, so in 4.0+ you will not need to do >>>> the >>>> scripting override trick. I should update the turorial...) >>>> >>>> Cheers >>>> Bernard >>>> >>>> >>>> Andrew Konkin wrote: >>>> > It's impossible . >>>> > I'd been Maya user as well and this lack of ways to connect a one >>>> > texture to many materials did disappoint me first time very much. >>>> > >>>> > On Mon, 28 Mar 2005 17:11:17 +0200, Yaniv Gorali > >>>> <yaniv@(protected)> wrote: >>>> > >>>> >>Hi all. >>>> >>I'm a Maya user and used to the sharing capabilities of textures >>>> nodes >>>> >>between materials. I'm wondering how this is done in XSI. Forgive >>>> the >>>> >>beginner question, but I've been using XSI for a very short time. >>>> >> >>>> >>Thanks in advance! >>>> >>>> --- >>>> Unsubscribe? Mail Majordomo@(protected) with the following text >>>> in body: >>>> unsubscribe xsi >>>> >>> --- >>> Unsubscribe? Mail Majordomo@(protected) with the following text in >>> body: >>> unsubscribe xsi >>> >> >> >> >> --- >> Unsubscribe? Mail Majordomo@(protected) with the following text in >> body: >> unsubscribe xsi > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi > >
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