Sharing texture nodes between materials 2005-03-28 - By Alan Jones
Back No worries, Guillaume. Nice of you to throw together a script to automate it.
Cheers,
Alan.
On Mon, 28 Mar 2005 22:48:47 +0200, Guillaume Laforge <guillaume.laf@(protected)> wrote: > I wrote this little script to quickly share a node/branch between two > materials : > /****************** > SHARE TREE SECTION > *******************/ > > /* > -1 Select the node you want to use in a material from an explorer. > -2 Run the script and pick the parameter you want to connect in the other > material. > (if it's a folder with alpha,blue,green,red you can also pick it). > Now the node is share between the two materials. > */ > var oSelNode = Selection(0); > var opickedNode = PickObject () ; > SIConnectShaderToCnxPoint(oSelNode, opickedNode.item(2), false); > > //************************************************** > > If the mail formatting is wrong, you can download the script here : > www.vol2nuit.fr/scripting/share_tree_section.js > > Cheers, > > Guillaume Laforge > CG artist > www.vol2nuit.fr > > -- -- Original Message -- -- > > From: "Guillaume Laforge" <guillaume.laf@(protected)> > To: <XSI@(protected)> > Sent: Monday, March 28, 2005 9:19 PM > Subject: Re: Sharing texture nodes between materials > > >> You can share sections without overrides as well. It's a bit of a hack > >> and I'm not sure it's intentional functionality, but with scripting > >> you can link the input of one node to a node from any material in the > >> library. > > > > Great tip Alan ! > > I thought we can't use the same node between two materials. > > > > For those interested : > > If you've got a material named "The_One" with a Cell texture in the > > diffuse input and a material named "The_Other_One" without Cell texture, > > you can use Cell texture from "the_one" like this : > > SIConnectShaderToCnxPoint("Sources.Materials.DefaultLib.The_One.Blinn.Cell", > > "Sources.Materials.DefaultLib.The_Other_One.Lambert.diffuse", false); > > > > Now "The_One" and "The_Other_One" use the same Cell texture that you can > > edit in the material you want :-) > > > > Thanks again Alan for the tips. > > > > Cheers, > > > > Guillaume Laforge > > CG artist > > www.vol2nuit.fr > > > > > > > > -- -- Original Message -- -- > > > > From: "Alan Jones" <skyphyr@(protected)> > > To: <XSI@(protected)> > > Sent: Monday, March 28, 2005 7:18 PM > > Subject: Re: Sharing texture nodes between materials > > > > > >> You can share sections without overrides as well. It's a bit of a hack > >> and I'm not sure it's intentional functionality, but with scripting > >> you can link the input of one node to a node from any material in the > >> library. > >> > >> Though you don't actually see any visual cue that a node is linked > >> among multiple materials in the rendertree. So you might want to name > >> the node so you realise. I can't remember the exact syntax for it but > >> just drag a nodes output onto another in the rendertree and check the > >> script editor. You should be able to figure out how to modify that > >> easily enough. > >> > >> Cheers, > >> > >> Alan. > >> > >> > >> On Mon, 28 Mar 2005 11:51:15 -0500, Bernard Lebel > >> <softimage@(protected)> wrote: > >>> That is absolutely possible. However not the same way it is done in > >>> Maya. > >>> > >>> First, you can share entire materials. Second, you can use overrides to > >>> share nodes. This is not 100% like the Maya way though. Here is a > >>> tutorial that should get you started. > >>> > >>> http://www.bernardlebel.com/tutorials/XSI_individualTextSharedMat /IndividualTextSharedMat.htm > >>> > >>> (Written during the XSI 3.0 era, so in 4.0+ you will not need to do the > >>> scripting override trick. I should update the turorial...) > >>> > >>> Cheers > >>> Bernard > >>> > >>> > >>> Andrew Konkin wrote: > >>> > It's impossible . > >>> > I'd been Maya user as well and this lack of ways to connect a one > >>> > texture to many materials did disappoint me first time very much. > >>> > > >>> > On Mon, 28 Mar 2005 17:11:17 +0200, Yaniv Gorali > >>> > <yaniv@(protected)> wrote: > >>> > > >>> >>Hi all. > >>> >>I'm a Maya user and used to the sharing capabilities of textures nodes > >>> >>between materials. I'm wondering how this is done in XSI. Forgive the > >>> >>beginner question, but I've been using XSI for a very short time. > >>> >> > >>> >>Thanks in advance! > >>> > >>> --- > >>> Unsubscribe? Mail Majordomo@(protected) with the following text in > >>> body: > >>> unsubscribe xsi > >>> > >> --- > >> Unsubscribe? Mail Majordomo@(protected) with the following text in > >> body: > >> unsubscribe xsi > >> > > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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