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Sharing texture nodes between materials

Sharing texture nodes between materials

2005-03-28       - By Guillaume Laforge

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

I wrote this little script to quickly share a node/branch between two
materials :
/******************
SHARE TREE SECTION
*******************/

/*
-1 Select the node you want to use in a material from an explorer.
-2 Run the script and pick the parameter you want to connect in the other
material.
(if it's a folder with alpha,blue,green,red you can also pick it).
Now the node is share between the two materials.
*/
var oSelNode = Selection(0);
var opickedNode = PickObject () ;
SIConnectShaderToCnxPoint(oSelNode, opickedNode.item(2), false);

//**************************************************

If the mail formatting is wrong,  you can download the script here :
www.vol2nuit.fr/scripting/share_tree_section.js

Cheers,

Guillaume Laforge
CG artist
www.vol2nuit.fr



-- -- Original Message -- --

From: "Guillaume Laforge" <guillaume.laf@(protected)>
To: <XSI@(protected)>
Sent: Monday, March 28, 2005 9:19 PM
Subject: Re: Sharing texture nodes between materials


>> You can share sections without overrides as well. It's a bit of a hack
>> and I'm not sure it's intentional functionality, but with scripting
>> you can link the input of one node to a node from any material in the
>> library.
>
> Great tip Alan !
> I thought we can't use the same node between two materials.
>
> For those interested :
> If you've got a material named "The_One" with a Cell texture in the
> diffuse input and a material named "The_Other_One" without Cell texture,
> you can use Cell texture from "the_one" like this :
> SIConnectShaderToCnxPoint("Sources.Materials.DefaultLib.The_One.Blinn.Cell",
> "Sources.Materials.DefaultLib.The_Other_One.Lambert.diffuse", false);
>
> Now "The_One" and "The_Other_One" use the same Cell texture that you can
> edit in the material you want :-)
>
> Thanks again Alan for the tips.
>
> Cheers,
>
> Guillaume Laforge
> CG artist
> www.vol2nuit.fr
>
>
>
> -- -- Original Message -- --
>
> From: "Alan Jones" <skyphyr@(protected)>
> To: <XSI@(protected)>
> Sent: Monday, March 28, 2005 7:18 PM
> Subject: Re: Sharing texture nodes between materials
>
>
>> You can share sections without overrides as well. It's a bit of a hack
>> and I'm not sure it's intentional functionality, but with scripting
>> you can link the input of one node to a node from any material in the
>> library.
>>
>> Though you don't actually see any visual cue that a node is linked
>> among multiple materials in the rendertree. So you might want to name
>> the node so you realise. I can't remember the exact syntax for it but
>> just drag a nodes output onto another in the rendertree and check the
>> script editor. You should be able to figure out how to modify that
>> easily enough.
>>
>> Cheers,
>>
>> Alan.
>>
>>
>> On Mon, 28 Mar 2005 11:51:15 -0500, Bernard Lebel
>> <softimage@(protected)> wrote:
>>> That is absolutely possible. However not the same way it is done in
>>> Maya.
>>>
>>> First, you can share entire materials. Second, you can use overrides to
>>> share nodes. This is not 100% like the Maya way though. Here is a
>>> tutorial that should get you started.
>>>
>>> http://www.bernardlebel.com/tutorials/XSI_individualTextSharedMat
/IndividualTextSharedMat.htm
>>>
>>> (Written during the XSI 3.0 era, so in 4.0+ you will not need to do the
>>> scripting override trick. I should update the turorial...)
>>>
>>> Cheers
>>> Bernard
>>>
>>>
>>> Andrew Konkin wrote:
>>> > It's impossible .
>>> > I'd been Maya user as well and this lack of ways to connect a one
>>> > texture to many materials did disappoint me first time very much.
>>> >
>>> > On Mon, 28 Mar 2005 17:11:17 +0200, Yaniv Gorali
>>> > <yaniv@(protected)> wrote:
>>> >
>>> >>Hi all.
>>> >>I'm a Maya user and used to the sharing capabilities of textures nodes
>>> >>between materials. I'm wondering how this is done in XSI. Forgive the
>>> >>beginner question, but I've been using XSI for a very short time.
>>> >>
>>> >>Thanks in advance!
>>>
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>
>
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