Enveloping Clothes 2005-03-28 - By Brad Friedman
Back ooh.... thats sneaky. since it works by world space comparison... oooh.
/me puts that in his bag of tricks
-brad
todd akita wrote:
> Hi Byron - > > I've also had good luck using the isner copy weights scripts, > they work quite well for say, buttons on a shirt, a piece of > stitching on a sleeve that's been modeled separately, or a > pocket on the chest that doesn't match the topology of > the shirt undreneath. If it's not high resolution enough, you > may want to upres the geo you will be stealing weights from > before you perform the function but in fact this method works > well enough where if I've got a large amount of rigging to do > I've started building a separate one-piece model to do the > gross envelope weighting on (something which will smooth > nicely at the shoulders, hips, neck, etc) and then use that as > a starting point for everything else. > > good luck > > -T > > > Steven Caron wrote: > >> cage deform? >> >> >> On Mon, 28 Mar 2005 08:55:49 -0500, Byron Nash <Byron@(protected)> wrote: >> >> >>> >>> >>> >>> I'm working on a character that has clothes. Since the clothes are >>> mostly >>> tight, I've decided to forego cloth sims and just envelope the >>> clothes with >>> the mesh. The only problem I'm running into is the clothing and the >>> body >>> mesh intersect at various points of movement. Is there any way to >>> get them >>> to not intersect other than endless weight tweaking? -Thanks >>> >>> >>> Byron Nash >>> Sr.3D Artist >>> Snap5 www.snap5.tv >>> 704-561-7764 >>> >>> >> >> --- >> Unsubscribe? Mail Majordomo@(protected) with the following text in >> body: >> unsubscribe xsi >> >> >> > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi
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