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Enveloping Clothes

Enveloping Clothes

2005-03-28       - By Brad Friedman

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Reply:     1     2     3     4     5     6     7     8     9     10  

ooh.... thats sneaky.  since it works by world space comparison... oooh.

/me puts that in his bag of tricks

-brad

todd akita wrote:

> Hi Byron -
>
> I've also had good luck using the isner copy weights scripts,
> they work quite well for say, buttons on a shirt, a piece of
> stitching on a sleeve that's been modeled separately, or a
> pocket on the chest that doesn't match the topology of
> the shirt undreneath.  If it's not high resolution enough, you
> may want to upres the geo you will be stealing weights from
> before you perform the function but in fact this method works
> well enough where if I've got a large amount of rigging to do
> I've started building a separate one-piece model to do the
> gross envelope weighting on (something which will smooth
> nicely at the shoulders, hips, neck, etc) and then use that as
> a starting point for everything else.
>
> good luck
>
> -T
>
>
> Steven Caron wrote:
>
>> cage deform?
>>
>>
>> On Mon, 28 Mar 2005 08:55:49 -0500, Byron Nash <Byron@(protected)> wrote:
>>  
>>
>>>
>>>
>>>
>>> I'm working on a character that has clothes. Since the clothes are
>>> mostly
>>> tight, I've decided to forego cloth sims and just envelope the
>>> clothes with
>>> the mesh. The only problem I'm running into is the clothing and the
>>> body
>>> mesh intersect at various points of movement. Is there any way to
>>> get them
>>> to not intersect other than endless weight tweaking?  -Thanks
>>>  
>>>
>>> Byron Nash
>>> Sr.3D Artist
>>> Snap5  www.snap5.tv
>>> 704-561-7764
>>>
>>>  
>>
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