Enveloping Clothes 2005-03-28 - By todd akita
Back Hi Byron -
I've also had good luck using the isner copy weights scripts, they work quite well for say, buttons on a shirt, a piece of stitching on a sleeve that's been modeled separately, or a pocket on the chest that doesn't match the topology of the shirt undreneath. If it's not high resolution enough, you may want to upres the geo you will be stealing weights from before you perform the function but in fact this method works well enough where if I've got a large amount of rigging to do I've started building a separate one-piece model to do the gross envelope weighting on (something which will smooth nicely at the shoulders, hips, neck, etc) and then use that as a starting point for everything else.
good luck
-T
Steven Caron wrote:
>cage deform? > > >On Mon, 28 Mar 2005 08:55:49 -0500, Byron Nash <Byron@(protected)> wrote: > > >> >> >> >>I'm working on a character that has clothes. Since the clothes are mostly >>tight, I've decided to forego cloth sims and just envelope the clothes with >>the mesh. The only problem I'm running into is the clothing and the body >>mesh intersect at various points of movement. Is there any way to get them >>to not intersect other than endless weight tweaking? -Thanks >> >> >> >>Byron Nash >> >>Sr.3D Artist >> >>Snap5 www.snap5.tv >> >>704-561-7764 >> >> >> >> >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > > >
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