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Enveloping Clothes

Enveloping Clothes

2005-03-28       - By Wayne Williams

 Back
Reply:     1     2     3     4     5     6     7     8     9     10  

       If you aren't going to be using cloth sim, can't you just delete
the body beneath the clothed regions since you won't need the mesh for
collision any more?

  -- --Original Message-- --
  From: owner-xsi@(protected) [mailto:owner-xsi@(protected)]
On Behalf Of Brad Friedman
  Sent: Monday, March 28, 2005 9:36 AM
  To: XSI@(protected)
  Subject: Re: Enveloping Clothes
 
 
  nah.  you've got it all wrong.  Its not "cage deform?"  its
"cage deform!"
 
  or at least, thats one way.  I suspect there are others.
 
  the bounding volume method of weighting is also another
potential solution (though you'll still need to lightly tweak the
weights by hand afterward which can become tedius).
 
  -brad
 
  Steven Caron wrote:

    cage deform?
   
   
    On Mon, 28 Mar 2005 08:55:49 -0500, Byron Nash
<Byron@(protected)> <mailto:Byron@(protected)>  wrote:
     

     
     
     
      I'm working on a character that has clothes.
Since the clothes are mostly
      tight, I've decided to forego cloth sims and
just envelope the clothes with
      the mesh. The only problem I'm running into is
the clothing and the body
      mesh intersect at various points of movement. Is
there any way to get them
      to not intersect other than endless weight
tweaking?  -Thanks
     
       
     
      Byron Nash
     
      Sr.3D Artist
     
      Snap5  www.snap5.tv
     
      704-561-7764
     
     
         

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    Unsubscribe? Mail Majordomo@(protected) with the
following text in body:
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<DIV><SPAN class=796220115-28032005><FONT face=Arial color=#0000ff
size=2>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; If you aren't going to be
using cloth sim, can't you just delete the body beneath the clothed regions
since you won't need the mesh for collision any more?</FONT></SPAN></DIV>
<BLOCKQUOTE style="MARGIN-RIGHT: 0px">
 <DIV></DIV>
 <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left><FONT
 face=Tahoma size=2>-- --Original Message-- --<BR><B>From:</B>
 owner-xsi@(protected) [mailto:owner-xsi@(protected)] <B>On Behalf Of
 </B>Brad Friedman<BR><B>Sent:</B> Monday, March 28, 2005 9:36 AM<BR><B>To:</B
>
 XSI@(protected)<BR><B>Subject:</B> Re: Enveloping
 Clothes<BR><BR></FONT></DIV>nah.&nbsp; you've got it all wrong.&nbsp; Its not
 "cage deform?"&nbsp; its "cage deform!"<BR><BR>or at least, thats one
 way.&nbsp; I suspect there are others.<BR><BR>the bounding volume method of
 weighting is also another potential solution (though you'll still need to
 lightly tweak the weights by hand afterward which can become
 tedius).<BR><BR>-brad<BR><BR>Steven Caron wrote:
 <BLOCKQUOTE cite=mid3167b411050328062157758c7f@(protected) type="cite">
<PRE wrap="">cage deform?


On Mon, 28 Mar 2005 08:55:49 -0500, Byron Nash <A class=moz-txt-link-rfc2396E
href="mailto:Byron@(protected)">&lt;Byron@(protected)&gt;</A> wrote:
 </PRE>
   <BLOCKQUOTE type="cite"><PRE wrap="">


I'm working on a character that has clothes. Since the clothes are mostly
tight, I've decided to forego cloth sims and just envelope the clothes with
the mesh. The only problem I'm running into is the clothing and the body
mesh intersect at various points of movement. Is there any way to get them
to not intersect other than endless weight tweaking?  -Thanks

 

Byron Nash

Sr.3D Artist

Snap5  <A class=moz-txt-link-abbreviated href="http://www.snap5.tv">www.snap5
.tv</A>

704-561-7764


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