  | | | Enveloping Clothes | Enveloping Clothes 2005-03-28 - By Brad Friedman
Back nah. you've got it all wrong. Its not "cage deform?" its "cage deform!"
or at least, thats one way. I suspect there are others.
the bounding volume method of weighting is also another potential solution (though you'll still need to lightly tweak the weights by hand afterward which can become tedius).
-brad
Steven Caron wrote:
>cage deform? > > >On Mon, 28 Mar 2005 08:55:49 -0500, Byron Nash <Byron@(protected)> wrote: > > >> >> >> >>I'm working on a character that has clothes. Since the clothes are mostly >>tight, I've decided to forego cloth sims and just envelope the clothes with >>the mesh. The only problem I'm running into is the clothing and the body >>mesh intersect at various points of movement. Is there any way to get them >>to not intersect other than endless weight tweaking? -Thanks >> >> >> >>Byron Nash >> >>Sr.3D Artist >> >>Snap5 www.snap5.tv >> >>704-561-7764 >> >> >> >> >--- >Unsubscribe? Mail Majordomo@(protected) with the following text in body: >unsubscribe xsi > >
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head> <meta content="text/html;charset=ISO-8859 (See http://ISO-8859.ora-code.com)-1" http-equiv="Content-Type"> </head> <body bgcolor="#ffffff" text="#000000"> nah. you've got it all wrong. Its not "cage deform?" its "cage deform!"<br> <br> or at least, thats one way. I suspect there are others.<br> <br> the bounding volume method of weighting is also another potential solution (though you'll still need to lightly tweak the weights by hand afterward which can become tedius).<br> <br> -brad<br> <br> Steven Caron wrote: <blockquote cite="mid3167b411050328062157758c7f@(protected)" type="cite"> <pre wrap="">cage deform?
On Mon, 28 Mar 2005 08:55:49 -0500, Byron Nash <a class="moz-txt-link-rfc2396E" href="mailto:Byron@(protected)"><Byron@(protected)></a> wrote: </pre> <blockquote type="cite"> <pre wrap="">
I'm working on a character that has clothes. Since the clothes are mostly tight, I've decided to forego cloth sims and just envelope the clothes with the mesh. The only problem I'm running into is the clothing and the body mesh intersect at various points of movement. Is there any way to get them to not intersect other than endless weight tweaking? -Thanks
Byron Nash
Sr.3D Artist
Snap5 <a class="moz-txt-link-abbreviated" href="http://www.snap5.tv">www.snap5 .tv</a>
704-561-7764
</pre> </blockquote> <pre wrap=""><!---->--- Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto:Majordomo @(protected)">Majordomo@(protected)</a> with the following text in body: unsubscribe xsi </pre> </blockquote> <br> </body> </html>
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