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render tree calling fx tree

render tree calling fx tree

2005-03-24       - By Guillaume Laforge

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Reply:     1     2     3     4     5     6     7     8  

> ....I'm curious about seeing if you could get something like having a
> fractal call over to the FX Tree...

It's not possible as the fractal image doesn't "exist" before your render
the scene.

> Guess baking the fractal out as an image would work, but then you'd lose
> the animation ability within the fractal itself.

Yes, Render maping is the only solution for the moment. If I remember, Guy
Rabiller post a script on this list to render map a sequence ?

Cheers,

Guillaume Laforge
CG artist
www.vol2nuit.fr



-- -- Original Message -- --
From: "Matt Hollingsworth" <matth@(protected)>
To: <XSI@(protected)>
Sent: Thursday, March 24, 2005 6:18 PM
Subject: Re: render tree calling fx tree


> Hey Bernard,
>
> Yes, but then these proxy parameteres would jsut drive a number, not an
> overall look, right?
>
> Using the clips is pretty cool as it'll get that "look" into the shader
> without prerendering it out.  I'm curious about seeing if you could get
> something like having a fractal call over to the FX Tree and running one
> of those "painterly" filters on it, then returning it back to the shader.
> Any ideas about how to get a workaround for this?   Guess baking the
> fractal out as an image would work, but then you'd lose the animation
> ability within the fractal itself.  Seems like it'd be pretty great.  Then
> you could animate whatever attributes on the panterly filter and also on
> the fractal independent of each other.
>
> Kinda seems like the way things should be.  When it all comes down to it,
> shader setup and comp are all about acheiving a look.  And, they're node
> based.  I see very little difference between the two.  Seems like shader
> setup, comp, lighing etc shoudl all use the same toolset and interact like
> happy little buddies.
>
> Loving the FX Tree, BTW.  Some very nice results from that.
>
> And, Bernard, you helped me out with some scripts during the summer last
> year, so thanks a lot.  I was over at Rhythm and Hues for 5 months (nice
> place, just wasn't doing 3D, was painting textures), though, with no XSI.
> But, now I am back!
>
> :-)
>
> cheers to all,
>
> -Matt
>
>
>
> Bernard Lebel wrote:
>
>> You could also setup expressions/proxy parameters between the shaders and
>> the FxTree operators.
>>
>>
>> Cheers
>> Bernard
>>
>>
>> Matt Hollingsworth wrote:
>>
>>> Thanks man!  That should do it for what we need.  Much appreciated.
>>>
>>> -M
>>>
>>> Guillaume Laforge wrote:
>>>
>>>> I'm not sure it's what you are looking for but, you can use the "Clips"
>>>> menu in the Fx Tree and plug some nodes between "FromClip" and "ToClip"
>>>> to edit images used in the render tree.
>>>>
>>>> Cheers,
>>>>
>>>> Guillaume Laforge
>>>> CG artist
>>>> www.vol2nuit.fr
>>>
>>
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