render tree calling fx tree 2005-03-24 - By Guillaume Laforge
Back > ....I'm curious about seeing if you could get something like having a > fractal call over to the FX Tree...
It's not possible as the fractal image doesn't "exist" before your render the scene.
> Guess baking the fractal out as an image would work, but then you'd lose > the animation ability within the fractal itself.
Yes, Render maping is the only solution for the moment. If I remember, Guy Rabiller post a script on this list to render map a sequence ?
Cheers,
Guillaume Laforge CG artist www.vol2nuit.fr
-- -- Original Message -- -- From: "Matt Hollingsworth" <matth@(protected)> To: <XSI@(protected)> Sent: Thursday, March 24, 2005 6:18 PM Subject: Re: render tree calling fx tree
> Hey Bernard, > > Yes, but then these proxy parameteres would jsut drive a number, not an > overall look, right? > > Using the clips is pretty cool as it'll get that "look" into the shader > without prerendering it out. I'm curious about seeing if you could get > something like having a fractal call over to the FX Tree and running one > of those "painterly" filters on it, then returning it back to the shader. > Any ideas about how to get a workaround for this? Guess baking the > fractal out as an image would work, but then you'd lose the animation > ability within the fractal itself. Seems like it'd be pretty great. Then > you could animate whatever attributes on the panterly filter and also on > the fractal independent of each other. > > Kinda seems like the way things should be. When it all comes down to it, > shader setup and comp are all about acheiving a look. And, they're node > based. I see very little difference between the two. Seems like shader > setup, comp, lighing etc shoudl all use the same toolset and interact like > happy little buddies. > > Loving the FX Tree, BTW. Some very nice results from that. > > And, Bernard, you helped me out with some scripts during the summer last > year, so thanks a lot. I was over at Rhythm and Hues for 5 months (nice > place, just wasn't doing 3D, was painting textures), though, with no XSI. > But, now I am back! > > :-) > > cheers to all, > > -Matt > > > > Bernard Lebel wrote: > >> You could also setup expressions/proxy parameters between the shaders and >> the FxTree operators. >> >> >> Cheers >> Bernard >> >> >> Matt Hollingsworth wrote: >> >>> Thanks man! That should do it for what we need. Much appreciated. >>> >>> -M >>> >>> Guillaume Laforge wrote: >>> >>>> I'm not sure it's what you are looking for but, you can use the "Clips" >>>> menu in the Fx Tree and plug some nodes between "FromClip" and "ToClip" >>>> to edit images used in the render tree. >>>> >>>> Cheers, >>>> >>>> Guillaume Laforge >>>> CG artist >>>> www.vol2nuit.fr >>> >> >> --- >> Unsubscribe? Mail Majordomo@(protected) with the following text in >> body: >> unsubscribe xsi >> > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi >
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