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render tree calling fx tree

render tree calling fx tree

2005-03-24       - By matt hollingsworth

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Reply:     1     2     3     4     5     6     7     8  

Hey Bernard,

Yes, but then these proxy parameteres would jsut drive a number, not an
overall look, right?

Using the clips is pretty cool as it'll get that "look" into the shader
without prerendering it out.  I'm curious about seeing if you could get
something like having a fractal call over to the FX Tree and running one
of those "painterly" filters on it, then returning it back to the
shader.  Any ideas about how to get a workaround for this?   Guess
baking the fractal out as an image would work, but then you'd lose the
animation ability within the fractal itself.  Seems like it'd be pretty
great.  Then you could animate whatever attributes on the panterly
filter and also on the fractal independent of each other.

Kinda seems like the way things should be.  When it all comes down to
it, shader setup and comp are all about acheiving a look.  And, they're
node based.  I see very little difference between the two.  Seems like
shader setup, comp, lighing etc shoudl all use the same toolset and
interact like happy little buddies.

Loving the FX Tree, BTW.  Some very nice results from that.

And, Bernard, you helped me out with some scripts during the summer last
year, so thanks a lot.  I was over at Rhythm and Hues for 5 months (nice
place, just wasn't doing 3D, was painting textures), though, with no
XSI.  But, now I am back!

:-)

cheers to all,

-Matt



Bernard Lebel wrote:

> You could also setup expressions/proxy parameters between the shaders
> and the FxTree operators.
>
>
> Cheers
> Bernard
>
>
> Matt Hollingsworth wrote:
>
>> Thanks man!  That should do it for what we need.  Much appreciated.
>>
>> -M
>>
>> Guillaume Laforge wrote:
>>
>>> I'm not sure it's what you are looking for but, you can use the
>>> "Clips" menu in the Fx Tree and plug some nodes between "FromClip"
>>> and "ToClip" to edit images used in the render tree.
>>>
>>> Cheers,
>>>
>>> Guillaume Laforge
>>> CG artist
>>> www.vol2nuit.fr
>>
>
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