lens and toonshader combo 2005-03-24 - By Alan Jones
Back No hassle - would be interested to hear if there are any issues as far as image continuity when using toon shaders with this.
Cheers,
Alan.
On Thu, 24 Mar 2005 09:49:16 +0100, Rob Wuijster <rob@(protected)> wrote: > Hi Alan, > > Thanks for the good memory ;) > Fun little program, will help me out here creating the VR files. > > Cheers for the replys again, > > Rob wuijster > S-5 multimedia > holland > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf > Of Alan Jones > Sent: Wednesday, March 23, 2005 6:38 PM > To: XSI@(protected) > Subject: Re: lens and toonshader combo > > Found it - been about 6 months, but I remembered enough of the right > words to google for it. GoCubic is the free windows one > http://www.panoguide.com/howto/display/gocubic.jsp > > Cheers, > > Alan. > > On Wed, 23 Mar 2005 18:15:04 +0100, Rob Wuijster <rob@(protected)> wrote: > > Hi Alan, > > > > It seems indeed I have to go that way, to bad though. Although I > > learned a byte or two about shader conversion in the process ;) > > > > I "googled" a bit for QTVR conversion, but all I could find was Mac > > based stuff. Now I don't have a Mac, so Windows would be the best next > > > option :) So if you have a link available this would be nice. > > > > Cheers, > > > > rob wuijster > > s-5 multimedia > > holland > > > > -- --Original Message-- -- > > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On > > Behalf Of Alan Jones > > Sent: Wednesday, March 23, 2005 4:57 PM > > To: XSI@(protected) > > Subject: Re: lens and toonshader combo > > > > Hi Rob, > > > > The 6 frames solution really isn't any additional work - (unless of > > course you've it rendering directly to a QTVR .mov file). Just create > > a camera with the parameters and 6 frames of animation for each > > direction, save it off to an emdl then just import it in each scene > > you require. I never tried it with toon shading, but seeing as no lens > > > shaders are used it should work without a problem. There's a few free > > apps available to take the 6 images and put them into a qtvr mov. > > > > Cheers, > > > > Alan. > > > > On Wed, 23 Mar 2005 16:27:01 +0100, Rob Wuijster <rob@(protected)> wrote: > > > > > > Hi all, > > > > > > I'm still fiddling with QTVR output from XSI, and it seems the > > > toonshader isn't compatible with any of the lensshaders that output > > > a cylindrical or fisheye render. Despite their place in the stack. > > > The one in the toonshader doesn't do a full 360 fisheye, or I need > > > more coffee ;) > > > > > > I got some good tips about rendering in "passes", but due to the > > > amount of VR movies I'm looking in a "one pass" render solution that > > > > directly can be imported in the VR software. I don't feel like > > > stichting 6 or more images in PS or alike to get a panorama. > > > > > > Also, are there any comparison charts between xsi's lenses and the > > > real world comparison. Haven't checked the forum yet...... > > > > > > any more thoughts are appreciated, > > > > > > rob wuijster > > > s-5 multimedia > > > holland > > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > > body: > > unsubscribe xsi > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > > unsubscribe xsi > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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