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lens and toonshader combo

lens and toonshader combo

2005-03-24       - By Alan Jones

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Reply:     1     2     3     4     5     6  

No hassle - would be interested to hear if there are any issues as far
as image continuity when using toon shaders with this.

Cheers,

Alan.


On Thu, 24 Mar 2005 09:49:16 +0100, Rob Wuijster <rob@(protected)> wrote:
> Hi Alan,
>
> Thanks for the good memory ;)
> Fun little program, will help me out here creating the VR files.
>
> Cheers for the replys again,
>
> Rob wuijster
> S-5 multimedia
> holland
>
> -- --Original Message-- --
> From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
> Of Alan Jones
> Sent: Wednesday, March 23, 2005 6:38 PM
> To: XSI@(protected)
> Subject: Re: lens and toonshader combo
>
> Found it - been about 6 months, but I remembered enough of the right
> words to google for it. GoCubic is the free windows one
> http://www.panoguide.com/howto/display/gocubic.jsp
>
> Cheers,
>
> Alan.
>
> On Wed, 23 Mar 2005 18:15:04 +0100, Rob Wuijster <rob@(protected)> wrote:
> > Hi Alan,
> >
> > It seems indeed I have to go that way, to bad though. Although I
> > learned a byte or two about shader conversion in the process ;)
> >
> > I "googled" a bit for QTVR conversion, but all I could find was Mac
> > based stuff. Now I don't have a Mac, so Windows would be the best next
>
> > option :) So if you have a link available this would be nice.
> >
> > Cheers,
> >
> > rob wuijster
> > s-5 multimedia
> > holland
> >
> > -- --Original Message-- --
> > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On
> > Behalf Of Alan Jones
> > Sent: Wednesday, March 23, 2005 4:57 PM
> > To: XSI@(protected)
> > Subject: Re: lens and toonshader combo
> >
> > Hi Rob,
> >
> > The 6 frames solution really isn't any additional work - (unless of
> > course you've it rendering directly to a QTVR .mov file). Just create
> > a camera with the parameters and 6 frames of animation for each
> > direction, save it off to an emdl then just import it in each scene
> > you require. I never tried it with toon shading, but seeing as no lens
>
> > shaders are used it should work without a problem. There's a few free
> > apps available to take the 6 images and put them into a qtvr mov.
> >
> > Cheers,
> >
> > Alan.
> >
> > On Wed, 23 Mar 2005 16:27:01 +0100, Rob Wuijster <rob@(protected)> wrote:
> > >
> > > Hi all,
> > >
> > > I'm still fiddling with QTVR output from XSI, and it seems the
> > > toonshader isn't compatible with any of the lensshaders that output
> > > a cylindrical or fisheye render. Despite their place in the stack.
> > > The one in the toonshader doesn't do a full 360 fisheye, or I need
> > > more coffee ;)
> > >
> > > I got some good tips about rendering in "passes", but due to the
> > > amount of VR movies I'm looking in a "one pass" render solution that
>
> > > directly can be imported in the VR software. I don't feel like
> > > stichting 6 or more images in PS or alike to get a panorama.
> > >
> > > Also, are there any comparison charts between xsi's lenses and the
> > > real world comparison. Haven't checked the forum yet......
> > >
> > > any more thoughts are appreciated,
> > >
> > > rob wuijster
> > > s-5 multimedia
> > > holland
> > >
> > >
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