Repeating my request for help... 2004-02-02 - By Tony Owen
Back In ts3 you could quad devide the face (before booleaning to get the shape so your quads are tidy) and than sculpt the surface using the deform tools (like surface sculpt). Nowadays (tS6 & later) you can use nurbs (shudder).
> <quote> > > On another note... I'm trying to model a Double Bass (http://images.google.com/images?num=50&hl=en&lr=&ie=UTF-8 (See http://UTF-8.ora-code.com)&oe=UTF-8 (See http://UTF-8.ora-code.com)&q=double +bass&sa=N&tab=wi) > My question is.... what's the best approach to making the FACE of the bass? I modelled a mean guitar back in the ts3 days, but the front was flat, so that was easy. A bass, however, is curved.. in more ways than one (http://www.netinstruments.com/hima/images/closeup_bass.jpg , http://www.netinstruments.com/hima/images/bass_against_wall.jpg , http://www.netinstruments.com/hima/images/panormo_doublebass.jpg ). > My question is... are NURBS (*shudder*) the right approach here? Or any other suggestions??? > Thank you all in advance for your advice. > > <endquote> > > >
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