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Repeating my request for help...

Repeating my request for help...

2004-02-02       - By Tony Owen

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Reply:     1     2     3     4     5     6  

In ts3 you could quad devide the face (before booleaning to get the shape so
your quads are tidy) and than sculpt the surface using the deform tools
(like surface sculpt). Nowadays (tS6 & later) you can use nurbs (shudder).

> <quote>
>
> On another note... I'm trying to model a Double Bass
(http://images.google.com/images?num=50&hl=en&lr=&ie=UTF-8 (See http://UTF-8.ora-code.com)&oe=UTF-8 (See http://UTF-8.ora-code.com)&q=double
+bass&sa=N&tab=wi)
> My question is.... what's the best approach to making the FACE of the
bass? I modelled a mean guitar back in the ts3 days, but the front was flat,
so that was easy. A bass, however, is curved.. in more ways than one
(http://www.netinstruments.com/hima/images/closeup_bass.jpg ,
http://www.netinstruments.com/hima/images/bass_against_wall.jpg ,
http://www.netinstruments.com/hima/images/panormo_doublebass.jpg ).
> My question is... are NURBS (*shudder*) the right approach here? Or any
other suggestions???
> Thank you all in advance for your advice.
>
> <endquote>
>
>
>