  | | | real time rendering | real time rendering 2004-02-02 - By RorrKonn
Back Bottom row of the material editor,TS5,6 Has IIR for real time Rendered Previews. real-time 3D cards will more or less turn all of TS layouts and preview layouts in to IIR's. I would guess ya Need a power house PC to run all that. real-time 3D cards been around for a while they were just $$$ alot.these our affordable for us. RenderFarms has nothing to do with modeling and part of ya post I just don't get. We need 3D apps for 3D. Rendering times and RenderFarms will become a thing of the past eventually. real-time 3D cards still need a Render Engine, just Renders really fast. I wonder how good real-time 3D cards deal with FX " smoke and mirrors " and all my self,guess will just half to wait and see. I do really really hope this cards as good as they say.but I agree it's hard to believe. This will be as big as landing on the Moon or the invention of the wheel.A super bowl worth watching where one team hasn't stomped the other team buy the first quarter. RorrKonn http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com <http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com>
-- -- Original Message -- -- From: Shawn Bogart <mailto:sisix2@(protected)> Snip> The bigger question comes down to this then: If, ATI has some how managed to pull off doing this in real time, with what looks like 2000 poly plus GLASS spheres, and I'm basing that on the fact that I can't see any evidence at all of any kind of "low poly edges", and there are 10 of those spheres, the why the heck am I bothering with trueSpace at all? Or any of us for that matter? Or Lightwave or Maya or any of the other 3D programs that are out there? I'm only asking this because trueSpace at that point is really just wasting my time, because we still can't get a photo-realistic "preview" when we're modelling. In fact, I'm not aware of any 3D program that can for that matter. I may very well be mistaken, but I've yet to see any game that had anything in it that looked this good, so there must be a reason for that. Maybe I'm missing something here.
Sincerely, Shawn Bogart
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<META content="MSHTML 6.00.2800.1276" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV> <DIV> </DIV> <DIV>Bottom row of the material editor,TS5,6 Has IIR for real time Rendered Previews.</DIV> <DIV>real-time 3D cards will more or less turn all of TS layouts and preview layouts in to IIR's.</DIV> <DIV>I would guess ya Need a power house PC to run all that.</DIV> <DIV>real-time 3D cards been around for a while they were just $$$ alot.these our affordable for us.</DIV> <DIV>RenderFarms has nothing to do with modeling and part of ya post I just don't get.</DIV> <DIV>We need 3D apps for 3D.</DIV> <DIV>Rendering times and RenderFarms will become a thing of the past eventually.</DIV> <DIV>real-time 3D cards still need a Render Engine, just Renders really fast.</DIV> <DIV> </DIV> <DIV>I wonder how good real-time 3D cards deal with FX " smoke and mirrors " and all my self,guess will just half to wait and see.</DIV> <DIV>I do really really hope this cards as good as they say.but I agree it's hard to believe.</DIV> <DIV>This will be as big as landing on the Moon or the invention of the wheel.A super bowl worth watching where one team hasn't stomped the other team buy the first quarter. </DIV> <DIV> </DIV> <DIV>RorrKonn<BR><A href="http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com">http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com</A><BR></DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=sisix2@(protected) href="mailto:sisix2@(protected)">Shawn Bogart</A> </DIV> <DIV style="FONT: 10pt arial"> </DIV> <DIV>Snip><BR>The bigger question comes down to this then: If, ATI has some how managed to<BR>pull off doing this in real time, with what looks like 2000 poly plus GLASS<BR>spheres, and I'm basing that on the fact that I can't see any evidence at<BR>all of any kind of "low poly edges", and there are 10 of those spheres, the<BR>why the heck am I bothering with trueSpace at all? Or any of us for that<BR>matter? Or Lightwave or Maya or any of the other 3D programs that are out<BR>there? I'm only asking this because trueSpace at that point is really just<BR>wasting my time, because we still can't get a photo-realistic "preview" when<BR>we're modelling. In fact, I'm not aware of any 3D program that can for that<BR>matter. I may very well be mistaken, but I've yet to see any game that had<BR>anything in it that looked this good, so there must be a reason for that.<BR>Maybe I'm missing something here.<BR><BR>Sincerely, Shawn Bogart</DIV></BLOCKQUOTE></DIV></BODY></HTML>
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