Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
lens and toonshader combo

lens and toonshader combo

2005-03-23       - By Rob Wuijster

 Back
Reply:     1     2     3     4     5     6  

Hi Alan,

It seems indeed I have to go that way, to bad though. Although I learned
a byte or two about shader conversion in the process ;)

I "googled" a bit for QTVR conversion, but all I could find was Mac
based stuff. Now I don't have a Mac, so Windows would be the best next
option :)
So if you have a link available this would be nice.

Cheers,

rob wuijster
s-5 multimedia
holland

-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf
Of Alan Jones
Sent: Wednesday, March 23, 2005 4:57 PM
To: XSI@(protected)
Subject: Re: lens and toonshader combo

Hi Rob,

The 6 frames solution really isn't any additional work - (unless of
course you've it rendering directly to a QTVR .mov file). Just create a
camera with the parameters and 6 frames of animation for each direction,
save it off to an emdl then just import it in each scene you require. I
never tried it with toon shading, but seeing as no lens shaders are used
it should work without a problem. There's a few free apps available to
take the 6 images and put them into a qtvr mov.

Cheers,

Alan.


On Wed, 23 Mar 2005 16:27:01 +0100, Rob Wuijster <rob@(protected)> wrote:
>  
> Hi all,
>  
> I'm still fiddling with QTVR output from XSI, and it seems the
> toonshader isn't compatible with any of the lensshaders that output a
> cylindrical or fisheye render. Despite their place in the stack. The
> one in the toonshader doesn't do a full 360 fisheye, or I need more
> coffee ;)
>  
> I got some good tips about rendering in "passes", but due to the
> amount of VR movies I'm looking in a "one pass" render solution that
> directly can be imported in the VR software. I don't feel like
> stichting 6 or more images in PS or alike to get a panorama.
>  
> Also, are there any comparison charts between xsi's lenses and the
> real world comparison. Haven't checked the forum yet......
>  
> any more thoughts are appreciated,
>  
> rob wuijster
> s-5 multimedia
> holland
>  
>
---
Unsubscribe? Mail Majordomo@(protected) with the following text in
body:
unsubscribe xsi

---
Unsubscribe? Mail Majordomo@(protected) with the following text in body:
unsubscribe xsi