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lens and toonshader combo

lens and toonshader combo

2005-03-23       - By Alan Jones

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Reply:     1     2     3     4     5     6  

Hi Rob,

The 6 frames solution really isn't any additional work - (unless of
course you've it rendering directly to a QTVR .mov file). Just create
a camera with the parameters and 6 frames of animation for each
direction, save it off to an emdl then just import it in each scene
you require. I never tried it with toon shading, but seeing as no lens
shaders are used it should work without a problem. There's a few free
apps available to take the 6 images and put them into a qtvr mov.

Cheers,

Alan.


On Wed, 23 Mar 2005 16:27:01 +0100, Rob Wuijster <rob@(protected)> wrote:
>  
> Hi all,
>  
> I'm still fiddling with QTVR output from XSI, and it seems the toonshader
> isn't compatible with any of the lensshaders that output a cylindrical or
> fisheye render. Despite their place in the stack. The one in the toonshader
> doesn't do a full 360 fisheye, or I need more coffee ;)
>  
> I got some good tips about rendering in "passes", but due to the amount of
> VR movies I'm looking in a "one pass" render solution that directly can be
> imported in the VR software. I don't feel like stichting 6 or more images in
> PS or alike to get a panorama.
>  
> Also, are there any comparison charts between xsi's lenses and the real
> world comparison. Haven't checked the forum yet......
>  
> any more thoughts are appreciated,
>  
> rob wuijster
> s-5 multimedia
> holland
>  
>
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