lens and toonshader combo 2005-03-23 - By Alan Jones
Back Hi Rob,
The 6 frames solution really isn't any additional work - (unless of course you've it rendering directly to a QTVR .mov file). Just create a camera with the parameters and 6 frames of animation for each direction, save it off to an emdl then just import it in each scene you require. I never tried it with toon shading, but seeing as no lens shaders are used it should work without a problem. There's a few free apps available to take the 6 images and put them into a qtvr mov.
Cheers,
Alan.
On Wed, 23 Mar 2005 16:27:01 +0100, Rob Wuijster <rob@(protected)> wrote: > > Hi all, > > I'm still fiddling with QTVR output from XSI, and it seems the toonshader > isn't compatible with any of the lensshaders that output a cylindrical or > fisheye render. Despite their place in the stack. The one in the toonshader > doesn't do a full 360 fisheye, or I need more coffee ;) > > I got some good tips about rendering in "passes", but due to the amount of > VR movies I'm looking in a "one pass" render solution that directly can be > imported in the VR software. I don't feel like stichting 6 or more images in > PS or alike to get a panorama. > > Also, are there any comparison charts between xsi's lenses and the real > world comparison. Haven't checked the forum yet...... > > any more thoughts are appreciated, > > rob wuijster > s-5 multimedia > holland > > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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