  | | | Repeating my request for help... | Repeating my request for help... 2004-02-02 - By RorrKonn
Back http://forum.caligari.com/discus/messages/1583/14619.html?1074388974 <http://forum.caligari.com/discus/messages/1583/14619.html?1074388974> I still model with Polygons same way I did with TS4. See how the cars our all curved.ya can model ya bass that way with polygons. http://forum.caligari.com/discus/messages/board-topics.html <http://forum.caligari.com/discus/messages/board-topics.html> ya can post .jpg's at Tech Forum for more help RorrKonn http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com <http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com>
-- -- Original Message -- -- From: Martinez Ricardo.O (NET/Dallas) <mailto:Ricardo.O.Martinez@(protected)> To: truespace@(protected) <mailto:truespace@(protected)> Sent: Monday, February 02, 2004 9:37 AM Subject: [TSML] Repeating my request for help...
<quote>
On another note... I'm trying to model a Double Bass ( http://images.google.com/images?num=50 <http://images.google.com/images?num=50&hl=en&lr=&ie=UTF-8 (See http://UTF-8.ora-code.com)&oe=UTF-8 (See http://UTF-8.ora-code.com)&q=do uble+bass&sa=N&tab=wi> &hl=en&lr=&ie=UTF-8 (See http://UTF-8.ora-code.com)&oe=UTF-8 (See http://UTF-8.ora-code.com)&q=double+bass&sa=N&tab=wi) My question is.... what's the best approach to making the FACE of the bass? I modelled a mean guitar back in the ts3 days, but the front was flat, so that was easy. A bass, however, is curved.. in more ways than one ( http://www.netinstruments.com/hima/images/closeup_bass.jpg <http://www.netinstruments.com/hima/images/closeup_bass.jpg> , http://www.netinstruments.com/hima/images/bass_against_wall.jpg <http://www.netinstruments.com/hima/images/bass_against_wall.jpg> , http://www.netinstruments.com/hima/images/panormo_doublebass.jpg <http://www.netinstruments.com/hima/images/panormo_doublebass.jpg> ). My question is... are NURBS (*shudder*) the right approach here? Or any other suggestions??? Thank you all in advance for your advice.
<endquote>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD>
<META content="MSHTML 6.00.2800.1276" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><A href="http://forum.caligari.com/discus/messages/1583/14619.html?1074388974" >http://forum.caligari.com/discus/messages/1583/14619.html?1074388974</A></DIV> <DIV>I still model with Polygons same way I did with TS4.</DIV> <DIV>See how the cars our all curved.ya can model ya bass that way with polygons.</DIV> <DIV> </DIV> <DIV><A href="http://forum.caligari.com/discus/messages/board-topics.html">http://forum .caligari.com/discus/messages/board-topics.html</A></DIV> <DIV> ya can post .jpg's at Tech Forum for more help </DIV> <DIV> </DIV> <DIV>RorrKonn<BR><A href="http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com">http://www.Atomic-3 (See http://mic-3.ora-code.com)D.com</A><BR></DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=Ricardo.O.Martinez@(protected) href="mailto:Ricardo.O.Martinez@(protected)">Martinez Ricardo.O (NET/Dallas)</A > </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected) href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Monday, February 02, 2004 9:37 AM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> [TSML] Repeating my request for help...</DIV> <DIV><BR></DIV><quote><BR><BR>On another note... I'm trying to model a Double Bass (<A href="http://images.google.com/images?num=50&hl=en&lr=&ie=UTF-8 (See http://UTF-8.ora-code.com) &oe=UTF-8 (See http://UTF-8.ora-code.com)&q=double+bass&sa=N&tab=wi">http://images.google.com /images?num=50&hl=en&lr=&ie=UTF-8 (See http://UTF-8.ora-code.com)&oe=UTF-8 (See http://UTF-8.ora-code.com)&q=double+bass& ;sa=N&tab=wi</A>)<BR>My question is.... what's the best approach to making the FACE of the bass? I modelled a mean guitar back in the ts3 days, but the front was flat, so that was easy. A bass, however, is curved.. in more ways than one (<A href="http://www.netinstruments.com/hima/images/closeup_bass.jpg">http://www .netinstruments.com/hima/images/closeup_bass.jpg</A> , <A href="http://www.netinstruments.com/hima/images/bass_against_wall.jpg">http:/ /www.netinstruments.com/hima/images/bass_against_wall.jpg</A> , <A href="http://www.netinstruments.com/hima/images/panormo_doublebass.jpg">http: //www.netinstruments.com/hima/images/panormo_doublebass.jpg</A> ).<BR>My question is... are NURBS (*shudder*) the right approach here? Or any other suggestions???<BR>Thank you all in advance for your advice.<BR><BR><endquote></BLOCKQUOTE></BODY></HTML>
|
|
 |