Hair: Delete Hairs? 2005-03-22 - By kim aldis
Back Be careful, though. We've been noticing quite significant performance hits with cut and density maps. Were you aware of this Halfy?
kim@(protected) kim@(protected)
> -- --Original Message-- -- > From: owner-xsi@(protected) > [mailto:owner-xsi@(protected)] On Behalf Of Halfdan Ingvarsson > Sent: 16 March 2005 16:26 > To: XSI@(protected) > Subject: RE: Hair: Delete Hairs? > > Yes. If half the hairs are removed by a cutmap, only 100,000 > hairs will be actually sent to rendering out of those 200,000 > requested. > > - � > > > -- --Original Message-- -- > > From: Byron Nash [mailto:Byron@(protected)] > > Sent: Wednesday, 16 March, 2005 11:08 > > To: XSI@(protected) > > Subject: RE: Hair: Delete Hairs? > > > > > > OK, thanks for the tip on the texture map, I had forgotten > you could > > use those for Cut and Density instead of Weightmaps. My question > > though is still about hair count. If I have an object with 100,00 > > hairs and I turn off half of them with a density map, can I then > > increase my total hair count to 200,000 and have the same > RAM and CPU > > overhead? > > > > Byron Nash > > 704-561-7764 > > 3764 (internal) > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the > following text in > > body: > > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following > text in body: > unsubscribe xsi > >
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