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Hair: Delete Hairs?

Hair: Delete Hairs?

2005-03-22       - By kim aldis

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Be careful, though. We've been noticing quite significant performance hits
with cut and density maps. Were you aware of this Halfy?



 
kim@(protected)   kim@(protected)


> -- --Original Message-- --
> From: owner-xsi@(protected)
> [mailto:owner-xsi@(protected)] On Behalf Of Halfdan Ingvarsson
> Sent: 16 March 2005 16:26
> To: XSI@(protected)
> Subject: RE: Hair: Delete Hairs?
>
> Yes. If half the hairs are removed by a cutmap, only 100,000
> hairs will be actually sent to rendering out of those 200,000
> requested.
>
>  - �
>
> > -- --Original Message-- --
> > From: Byron Nash [mailto:Byron@(protected)]
> > Sent: Wednesday, 16 March, 2005 11:08
> > To: XSI@(protected)
> > Subject: RE: Hair: Delete Hairs?
> >
> >
> > OK, thanks for the tip on the texture map, I had forgotten
> you could
> > use those for Cut and Density instead of Weightmaps. My question
> > though is still about hair count. If I have an object with 100,00
> > hairs and I turn off half of them with a density map, can I then
> > increase my total hair count to 200,000 and have the same
> RAM and CPU
> > overhead?
> >
> > Byron Nash
> > 704-561-7764
> > 3764 (internal)
> >
> >
> > ---
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