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AA and motion blurring a depth pass or not (was RE: DOF and Depth Pass probl

AA and motion blurring a depth pass or not (was RE: DOF and Depth Pass probl

2005-03-22       - By Raffaele "ThE_JacO" Fragapane

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Reply:     1     2     3     4     5     6     7     8     9     10  

Hey... the capital rule of CG remains the same, technicalities or not, if it
looks good, it IS good.

I quite enjoy this thread, and I think there's some valuable information in
it, but academy should never get in the way of getting things done :D

~Raffaele Fragapane
~Lead "I'm sure we can make it work"
~Peerless Camera Company


-- --Original Message-- --
From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
Stuart Hall
Sent: Tuesday, March 22, 2005 4:34 PM
To: XSI@(protected)
Subject: RE: AA and motion blurring a depth pass or not (was RE: DOF and
Depth Pass problem)

Thank you for all the replies.

In my own experience I've always used an anti-aliased and motion-blurred
depth pass. I know it is not a perfect, but then nothing ever is.

I'm sure if I stepped through my renders frame by frame I might see some
oddities, but I would bet I would see things on live action that I
wouldn't expect too. Reality is never as perfect as a CG simulation.

When things start moving it all happens so fast that I'm not sure any
oddity would be noticeable.

For still work I would be more careful. And I do already spilt up the
layers separately for extremely out of focus layers which is probably
why I haven't noticed any really weird artifacts.

Thanks again for all the input. I'll certainly be paying more attention
to my DOF in future.

Cheers

Stu



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