AA and motion blurring a depth pass or not (was RE: DOF and Depth Pass probl 2005-03-22 - By Raffaele "ThE_JacO" Fragapane
Back Hey... the capital rule of CG remains the same, technicalities or not, if it looks good, it IS good.
I quite enjoy this thread, and I think there's some valuable information in it, but academy should never get in the way of getting things done :D
~Raffaele Fragapane ~Lead "I'm sure we can make it work" ~Peerless Camera Company
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Stuart Hall Sent: Tuesday, March 22, 2005 4:34 PM To: XSI@(protected) Subject: RE: AA and motion blurring a depth pass or not (was RE: DOF and Depth Pass problem)
Thank you for all the replies.
In my own experience I've always used an anti-aliased and motion-blurred depth pass. I know it is not a perfect, but then nothing ever is.
I'm sure if I stepped through my renders frame by frame I might see some oddities, but I would bet I would see things on live action that I wouldn't expect too. Reality is never as perfect as a CG simulation.
When things start moving it all happens so fast that I'm not sure any oddity would be noticeable.
For still work I would be more careful. And I do already spilt up the layers separately for extremely out of focus layers which is probably why I haven't noticed any really weird artifacts.
Thanks again for all the input. I'll certainly be paying more attention to my DOF in future.
Cheers
Stu
--- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.799 / Virus Database: 543 - Release Date: 19-Nov-04 (See http://Nov-04.ora-code.com)
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|