AA and motion blurring a depth pass or not (was RE: DOF and Depth Pass probl 2005-03-22 - By Raffaele "ThE_JacO" Fragapane
Back I've been with you on most of this, but I fear I sort of lost you here :) Could you provide an example of a situation where you had problems combining the two and it would look weird?
I'm also afraid my perspective is a bit narrow, as I've always only worked on filmwork or mixed liveaction+CG commercials, so I can't picture clearly cases (like titling, fully CGmovies, logos etc.) where these issues are detached from reality and, I'm sure, become more relevant.
I've also found that I hardly ever need moblur and precise DOF in the same background, to get that kind of effect you'd need a pretty weird camera setup in real life, and if the whole BG is moving that much (either because of the camera move or because it's actually moving objects) moblur will be so field filling that a normal blur will do the trick, without going into the kind of circle of confusion meldy blur that detailed DOF needs.
~Raffaele Fragapane ~Lead "I'm sure we can make it work" ~Peerless Camera Company
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Morten Bartholdy Sent: Tuesday, March 22, 2005 3:53 PM To: XSI@(protected) Subject: Re: AA and motion blurring a depth pass or not (was RE: DOF and Depth Pass problem)
True Raffaele - and for transparent obejcts this is true also. Still with FG and BG split into separate passes there seems to be no cheap solution to adding DOF to motionblurred material that I've heard of, except for those situations where depth in a given pass can be ignored and a fixed out of focus filter can be applied to the separate passes. Any suggestions?
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Morten Bartholdy | morten@(protected) Denmark
-- -- Original Message -- -- From: "Raffaele "ThE_JacO" Fragapane" <jaco@(protected)> To: <XSI@(protected)> Sent: Tuesday, March 22, 2005 2:23 PM Subject: RE: AA and motion blurring a depth pass or not (was RE: DOF and Depth Pass problem)
> The one thing I think is missing is the context. > > when would you have a situation where you need a unified depth pass for a > quickly moving motion blurred foreground AND a moving motion blurred > background? > > In those cases you usually isolate the depth passes for the foreground and > background elements to have more range and control on individual items, and > in that case the artifacts of BG VS FG will not matter since what you are > doing happens in the object/bundle of objects in the respective layers. > > There sure are situations where these issues may arise, but they seem to be > mostly exceptions since most times you have a hero in foreground on a shot > plate and only additional props or photogrammetry on the back place. > > If we consider a single beauty for all the elements, or fully CGmovies > rendered in one huge go, I'll agree; but how common a situation is that? > Passes should be sensibly used to split FG and BG layers as well, and in > that case you want individual depth passes. > > ~Raffaele Fragapane > ~Lead "I'm sure we can make it work" > ~Peerless Camera Company
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