  | | | AA and motion blurring a depth pass or not (was RE: DOF and Depth Pass probl | AA and motion blurring a depth pass or not (was RE: DOF and Depth Pass probl 2005-03-22 - By Morten Bartholdy
Back Given that AA should be avoided as it introduces depth errors the same goes for any other edgeblurring proces - mb included.
I suppose the only solution to having motion blur AND DOF is the expensive way. I'd like to be proven wrong though...
--
Morten Bartholdy | morten@(protected) Denmark
-- -- Original Message -- -- From: "Stuart Hall" <hally@(protected)> To: <XSI@(protected)> Sent: Tuesday, March 22, 2005 1:45 PM Subject: AA and motion blurring a depth pass or not (was RE: DOF and Depth Pass problem)
> I did my own little test to try it out the theory. > > There certainly is a difference. But as soon as motion blur comes into > the equation I wonder whether either way makes that much of a > difference. > > Does anyone have any opinions on motion blurring a depth pass? > > Cheers > > Stu > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf > Of Raffaele "ThE_JacO" Fragapane > Sent: 22 March 2005 11:07 > To: XSI@(protected) > Subject: RE: DOF and Depth Pass problem > > For the record: > Often (especially with hairy creatures moving along the camera rays) one > channel of RGB proved to be not enough for us. > > In that case you can use a ray distance to drive a Gradient going > through > RGB and output 16bitpc, that way you get 65k*3 shades if you properly > split > the colour channels in compositing later on. > > You could also actually use 8bitpc output and create the whole 16 mills > palette, but the rendertree we used got complicated and prone to little > sampling glitches here and there. > > Btw a depth pass is better off non antialiased, because the depth pass > will > be AAed and sampled differently from the beauty pass. > > Rendering at doubled res without AA and resizing it down is a better > solution, or eventually render both the beauty and the depth pass with > non > adaptive AA (min and max levels are the same), it could still present > some > artifacts but not a fraction of what you'd get from AAAed Beauty + AAAed > Depth. > > ~Raffaele Fragapane > ~Lead "I'm sure we can make it work" > ~Peerless Camera Company > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf > Of > Stuart Hall > Sent: Tuesday, March 22, 2005 11:59 AM > To: XSI@(protected) > Subject: RE: DOF and Depth Pass problem > > On a completely different tack, I prefer to render out a separate depth > pass as a 16-bit SGI because it is anti-aliased and can have motion > blur. It doesn't take long and if the animation doesn't change it only > has to be done the once. > > Just a thought. > > Stu > > > --- > Outgoing mail is certified Virus Free. > Checked by AVG anti-virus system (http://www.grisoft.com). > Version: 6.0.799 / Virus Database: 543 - Release Date: 19-Nov-04 (See http://Nov-04.ora-code.com) > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > >
--- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
|
|
 |