  | | | DOF and Depth Pass problem | DOF and Depth Pass problem 2005-03-22 - By Morten Bartholdy
Back V interesting - never seen that.
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-- -- Original Message -- -- From: "Daniel Atanasovski" <casting@(protected)> To: <XSI@(protected)> Sent: Tuesday, March 22, 2005 11:40 AM Subject: RE: DOF and Depth Pass problem
> Morten, here is part of the picture in both rgba and dof renders... > www.axis.com.mk/xsi > > daniel > > -- --Original Message-- -- > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of > Morten Bartholdy > Sent: Tuesday, March 22, 2005 11:18 > To: XSI@(protected) > Subject: Re: DOF and Depth Pass problem > > Just out of curiosity - can you post a pic showing original rgb and DOF with > the weird look? I have used it lately without any problems so I'd like to > know what might pose a problem. > > Regarding converting Z-pics to rgb Luc-Eric posted this not long ago: > > quote: > "the difficulty lies in the fact that zpics are not image, it's the zbuffer > and the values > go from 0 to as much as minus 100,000, which you want to compress in a > smaller range. > The first step is shaving the range that you don't need with the pixel > parser. > > First load the .Zpic in the compositor. Then add a Pixel Parser node. > type in the formula : 1-((1-pixel)*100000)/a1 > Now, using the "a1" slider you can narrow down the ZPic around 0 to 30 (the > distance in Softimage Units). Type in a greater value if appropriate. > > You can fine-tune the contrast by adding a Luma Adjust node. > > A file output node to save the final .pic file" > - unquote > > You could also just create a depth pass and render out 16 bit or float. If > you have After Effects or Combustion you might want to check out Lenscare at > http://www.frischluft.com > > -- > > Morten Bartholdy | morten@(protected) > Denmark > > > -- -- Original Message -- -- > From: "Chris Marshall" <chris@(protected)> > To: <XSI@(protected)> > Sent: Tuesday, March 22, 2005 10:52 AM > Subject: Re: DOF and Depth Pass problem > > > > It's a bug. I asked this not too long ago and the answer was to use After > Effects. I think it's possible to convert your zpics into rgb and use that > in conjunction with a blur filter. Not ideal though. I think there was a > thread on XSI Base about converting zpics, or was it here? > > > > > > > > -- -- Original Message -- -- > > From: Daniel Atanasovski <casting@(protected)> > > To: XSI@(protected) > > Sent: Tue, 22 Mar 2005 02:00:33 +0000 > > Subject: DOF and Depth Pass problem > > > > > > > Hi Everyone, > > > > > > > > > > > > > > > > > > It's little late here and I'm having problems with the FX tree and the > DOF > > > operator.I'm trying to connect RGB pass and Depth Pass (or zPics) to the > > > Depth of Field operator in the FX tree, and everything works fine once I > > > turn off the Preview button in the DOF operator it gives me weird > multiplied > > > images. Can someone explain in couple of steps how can I use the Depth > Pass > > > with the DOF operator. Such a simple thing it's been keeping me here so > > > late.I hope it's not a bug. > > > > > > > > > > > > > > > > > > > > > > > > Thanks, > > > > > > > > > > > > Daniel. > > > > > > > > > > > > > > > > > > > > > --- > > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > > unsubscribe xsi > > > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in body: > unsubscribe xsi > >
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