shadow pass? _sc 2005-03-21 - By Sam Cuttriss
Back I was using the fact that incidence does take the discontinuity into account, i just used the standard shadow to mask the relevant area of the incidence shader.
combined with the incidence shader set to (surface lights, 90 degrees, and illumination off) i get what i wanted from the shadow shader. _sam
Guillaume Laforge wrote:
> Okay, I think I understand what you are talking about guys ! > > [image] > > > But I don't understand how you can smooth the shadows edges as they > don't take into account the discontinuity angle ? > I can't see why an incidence or a flat light shader should solved the > pb ??? > > Cheers, > > Guillaume Laforge > CG artist > www.vol2nuit.fr <http://www.vol2nuit.fr> > > > > > -- -- Original Message -- -- > From: "Sam Cuttriss" <samc@(protected) <mailto:samc@(protected)>> > To: <XSI@(protected) <mailto:XSI@(protected)>> > Sent: Sunday, March 20, 2005 8:10 PM > Subject: Re: shadow pass? _sc > > > interesting, yes, that may be a good approach... > > my current attempt just seems a little too dodgy to rely on when it > counts > > > > i'll take a look > > thanks > > _sam > > > > --- > > Unsubscribe? Mail Majordomo@(protected) > <mailto:Majordomo@(protected)> with the following text in body: > > unsubscribe xsi > >
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