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reference model, with a referenced skeleton

reference model, with a referenced skeleton

2005-03-21       - By Oz Adi

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Reply:     1     2     3  

Hi,

We just finished a medium sized project, a 30 sec' commercial with 4 bipeds,
and a quadruped.

It was the first time we tried to work in some sort of pipeline, we used
referenced models,
and it worked really really good!

For our next big project, I have a quadruped that I want to have two Rigs.. a
regular Quadruped,
and for some shots, I will be needing the animal to act more like a biped,
standing on its back feet,
doing acting gestures with his arms.
and I wish to have the ability to have FK  arms.
The XSI quaruped rig, doesnt handle FK in the front legs, that goood..
becuase some of the bones are constrained to those yellow-blue cubes, if I
swith the arm to FK,
it still tries to stick to those cubes...

the question is:

is it possible to have a referenced model, and use the low-med-high switches,
to switch a rig on the same
model?

I know I can have two independet models with they rigs, but that kills some of
the "referencing"..
so if I need to make changes in the geometry or shaders, I need to do it on
both copies of the mesh...

I guess, weighting wise, it's possible to save weights to disk, and use  a post
-script to change the weights..
but how do I change the rig :)  

hope it's possible,,

cheers,

Oz.





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<DIV><FONT face=Arial size=2>Hi,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>We just finished a medium sized project, a 30 sec'
commercial with 4 bipeds, and a quadruped.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>It was the first time we tried to work in some
sort
of pipeline, we used referenced models, </FONT></DIV>
<DIV><FONT face=Arial size=2>and it worked really really good! </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>For our next big project, I have a quadruped that
I
want to have two Rigs.. a regular Quadruped,</FONT></DIV>
<DIV><FONT face=Arial size=2>and for some shots, I will be needing the animal
to
act more like a biped, standing on its back feet,</FONT></DIV>
<DIV><FONT face=Arial size=2>doing acting gestures with his arms.</FONT></DIV>
<DIV><FONT face=Arial size=2>and I wish to have the ability to have FK&nbsp;
arms.</FONT><FONT face=Arial size=2></FONT></DIV>
<DIV><FONT face=Arial size=2>The XSI quaruped rig, doesnt handle FK in the
front
legs, that goood.. </FONT></DIV>
<DIV><FONT face=Arial size=2>becuase some of the bones are constrained to those
yellow-blue cubes, if I swith the arm to FK, </FONT></DIV>
<DIV><FONT face=Arial size=2>it still tries to stick to those
cubes...</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>the question is:</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>is it possible to have a referenced model, and use
the low-med-high switches, to switch a rig on the same</FONT></DIV>
<DIV><FONT face=Arial size=2>model?</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>I know I can have two independet models with they
rigs, but that kills some of the "referencing"..</FONT></DIV>
<DIV><FONT face=Arial size=2>so if I need to make changes in the geometry or
shaders, I need to do it on both copies of the mesh...</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>I guess, weighting wise, it's possible to save
weights to disk, and use&nbsp; a post-script to change the
weights..</FONT></DIV>
<DIV><FONT face=Arial size=2>but how do I change the rig :)&nbsp; </FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>hope it's possible,,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>cheers,</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2>Oz.</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
<DIV><FONT face=Arial size=2></FONT>&nbsp;</DIV>
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