Lume_wraparound and aliasing question (QTVR related) 2005-03-21 - By Rob Wuijster
Back Hi Alan,
Thanks for the replys. I found out the same thing this weekend about the spherical thing, after wondering why my QTVR software didn't wanna play anymore with the latest version of QT. So after some searching on the web I found two lens shaders for MR, altough the're Maya based it should work in XSI as well. Here's the link: http://www.vi-motion.de/latlong_Tutorial/ The cubemap shader is most usefull in my case, and concverting the .mi file shouldn't be a problem, even for my porgramming skills ;) If that doesn't work I'll give your suggestion a go.
Cheers,
rob wuijster S-5 multimedia holland
-- --Original Message-- -- From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of Alan Jones Sent: Sunday, March 20, 2005 12:39 AM To: XSI@(protected) Subject: Re: Lume_wraparound and aliasing question (QTVR related)
Oh - I just noticed something. If you're rendering for QTVRs then you don't want a spherical projection anyway. Someone managed to get a patent on using a spherical environment map for interactive panoramas of some sort - anyway it was enough so Apple couldn't use it for QTVR.
There are two types of QTVR panoramas. There's cylindrical and cubic. The cylindrical doesn't let you look in every direction and using a spherical projection on this will give incorrect results. The cubic one, which is the choice I'd recommened you make - needs a series of 6 images for each side of a cube to be built - there's a few different apps out there to take the images and convert them - a google will track them down. Anyway - rendering out these images is really easy. Just get a camera delete the camera interest. You need to set the picture to render a square the FOV to 90 degrees. Render on image for each direction on each access. Use whichever program you picked to put them all into a QTVR.
Hope this helps,
Alan.
On Sat, 19 Mar 2005 23:17:44 +0000, Mark Wirt <xsi@(protected)> wrote: > > I tried this shader with MAX7 and got good results with 0,1 / .05 / > Gauss 3,3. > Perhaps you just have a tricky scene. > What things were you having problems with? > > > > Rob Wuijster wrote: > > Hi all, > > Just a quick question here; > > I'm rendering my scene with the Lume_Wraparound lens shader so I can > use this for QTVR, and I have to cranck up the AA settings very high > to get some decent results. And way high I mean in the min/max. 1/4 > levels with thresholds of 0.03 and Mtichell 4,4. So rendertimes are > sort of looooong...... > > Is this because of the 360 dgr. distortion the shader creates?? > > If anyone has some good tips on outputting a render for QTVR useage > would be greatly appreciated ;) > > cheers, > > rob wuijster > s-5 multimedia > holland --- Unsubscribe? Mail Majordomo@(protected) with the > following text in body: unsubscribe xsi --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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