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shadow pass? _sc

shadow pass? _sc

2005-03-20       - By Bernard Lebel

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I have this problem before, and here is how I fixed it. Instead of using
shadow and simple shader shaders, I used a flat_light shader, with
colors cramped below 0 and above 1. That worked nice, although I would
get a little flicking on the edge of shadows (higher aa fixed it).


Cheers
Bernard


Sam Cuttriss wrote:
> here is an example:
>
> You can see the shadows are calculated on without taking into account
> the discontinuity settings of the mesh.
> the unrendered part shows a smooth falloff whereas the shadow pass
> render does not.
>
> sorry about the incidence question.
> i missed the illumination check box.
>
> the shadowpassfixed image shows the improvement i was after so it tapers
> off to 0000 when the surface is perpendicular to the light. (i cant
> believe i missed the illumination check box... )
>
> now all i need to do is figure out a way to clip shaddows with an
> object, as far as i can tell shadows continue to infinity regardless of
> what they encounter.
> _sam

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