shadow pass? _sc 2005-03-19 - By Sam Cuttriss
Back thanks for the comment, but no this isnt what im refering too. i hope my other post clarifies...
_sam
microxx wrote:
> You can connect a shadow node to the surface input of the materials of > the sphere and table an turn off shadows on the visibility pp for both. > > If you only want a shadow pass, then turn off the primary rays of the > cube too. > > I hope this helps. > > >> >> another question, is there any way to make a material clip shadows? >> >> ie say i was rotoscoping a shadow of a cube onto a onto a real sphere >> and table. >> >> i have a cube floating above a stand in sphere on a table in my 3d >> scene, >> the shadow of the cube falls across the sphere and the table. >> i want the sphere to eliminate the shadow of the cube on the table. >> >> any ideas? >> if the two of these were solvable 3 passes would become a far cleaner >> and more manageable 1. > > > > --- > Unsubscribe? Mail Majordomo@(protected) with the following text in > body: > unsubscribe xsi > >
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