shadow pass? _sc 2005-03-19 - By microxx
Back You can connect a shadow node to the surface input of the materials of the sphere and table an turn off shadows on the visibility pp for both.
If you only want a shadow pass, then turn off the primary rays of the cube too.
I hope this helps.
> > another question, is there any way to make a material clip shadows? > > ie say i was rotoscoping a shadow of a cube onto a onto a real sphere > and table. > > i have a cube floating above a stand in sphere on a table in my 3d > scene, > the shadow of the cube falls across the sphere and the table. > i want the sphere to eliminate the shadow of the cube on the table. > > any ideas? > if the two of these were solvable 3 passes would become a far cleaner > and more manageable 1.
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