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shadow pass? _sc

shadow pass? _sc

2005-03-19       - By microxx

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Reply:     1     2     3     4     5     6     7     8     9     10  

You can connect a shadow node to the surface input of the materials of
the sphere and table an turn off shadows on the visibility pp for both.

If you only want a shadow pass, then turn off the primary rays of the
cube too.

I hope this helps.


>
> another question, is there any way to make a material clip shadows?
>
> ie say i was rotoscoping a shadow of a cube onto a onto a real sphere
> and table.
>
> i have a cube floating above a stand in  sphere on a table in my 3d
> scene,
> the shadow of the cube falls across the sphere and the table.
> i want the sphere to eliminate the shadow of the cube on the table.
>
> any ideas?
> if the two of these were solvable 3 passes would become a far cleaner
> and more manageable 1.


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