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Lume_wraparound and aliasing question (QTVR related)

Lume_wraparound and aliasing question (QTVR related)

2005-03-18       - By Alan Jones

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Reply:     1     2     3     4     5     6     7  

I haven't used that particular one, but I've got a spherical lens
shader here that doesn't seem to have any issues. Though haven't had
to use it a lot.

You're welcome to have a copy of it if you like.

Cheers,

Alan.


On Fri, 18 Mar 2005 15:48:08 +0100, Rob Wuijster <rob@(protected)> wrote:
>  
> Yes, but the lume_wraparound gives me a total 360/360, the XSI panoramic
> gives me only the 360 panoramic or I must be doing something wrong in the
> camera settings.....
>  
> cheers,
>  
>  
> rob wuijster
> s-5 multimedia
> holland
>  
>  __ ____ ____ ____ ____ ____ ____
>  From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of
> Brad Abrahams
> Sent: Friday, March 18, 2005 2:39 PM
> To: XSI@(protected)
> Subject: Re: Lume_wraparound and aliasing question (QTVR related)
>
>  
>  
> Have you tried XSI's built in panoramic shader?
>  
>  
>  
> -- -- Original Message -- --
> From: Rob Wuijster
> To: xsi@(protected)
> Sent: Friday, March 18, 2005 8:19 AM
> Subject: Lume_wraparound and aliasing question (QTVR related)
>
>  
> Hi all,
>  
> Just a quick question here;
>  
> I'm rendering my scene with the Lume_Wraparound lens shader so I can use
> this for QTVR, and I have to cranck up the AA settings very high to get some
> decent results. And way high I mean in the min/max. 1/4 levels with
> thresholds of 0.03 and Mtichell 4,4. So rendertimes are sort of
> looooong......
>  
> Is this because of the 360 dgr. distortion the shader creates??
>  
> If anyone has some good tips on outputting a render for QTVR useage would be
> greatly appreciated ;)
>  
> cheers,
>  
> rob wuijster
> s-5 multimedia
> holland
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