Lume_wraparound and aliasing question (QTVR related) 2005-03-18 - By Alan Jones
Back I haven't used that particular one, but I've got a spherical lens shader here that doesn't seem to have any issues. Though haven't had to use it a lot.
You're welcome to have a copy of it if you like.
Cheers,
Alan.
On Fri, 18 Mar 2005 15:48:08 +0100, Rob Wuijster <rob@(protected)> wrote: > > Yes, but the lume_wraparound gives me a total 360/360, the XSI panoramic > gives me only the 360 panoramic or I must be doing something wrong in the > camera settings..... > > cheers, > > > rob wuijster > s-5 multimedia > holland > > __ ____ ____ ____ ____ ____ ____ > From: owner-xsi@(protected) [mailto:owner-xsi@(protected)] On Behalf Of > Brad Abrahams > Sent: Friday, March 18, 2005 2:39 PM > To: XSI@(protected) > Subject: Re: Lume_wraparound and aliasing question (QTVR related) > > > > Have you tried XSI's built in panoramic shader? > > > > -- -- Original Message -- -- > From: Rob Wuijster > To: xsi@(protected) > Sent: Friday, March 18, 2005 8:19 AM > Subject: Lume_wraparound and aliasing question (QTVR related) > > > Hi all, > > Just a quick question here; > > I'm rendering my scene with the Lume_Wraparound lens shader so I can use > this for QTVR, and I have to cranck up the AA settings very high to get some > decent results. And way high I mean in the min/max. 1/4 levels with > thresholds of 0.03 and Mtichell 4,4. So rendertimes are sort of > looooong...... > > Is this because of the 360 dgr. distortion the shader creates?? > > If anyone has some good tips on outputting a render for QTVR useage would be > greatly appreciated ;) > > cheers, > > rob wuijster > s-5 multimedia > holland --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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