Its done first week 2004-01-30 - By Dave Angelini
Back Chris,
Could you please provide a link to your winning entries in the Lightwave galleries....I would very much like to see what a really great Lightwave artist can do.
Thanks, Dave Angelini
-- -- Original Message -- -- From: "Chris Kufahl" <chris-k@(protected)> To: <truespace@(protected)> Sent: Friday, January 30, 2004 4:30 AM Subject: Re: [TSML] Its done first week
> Yeah, but there's something to be said of the fact that I tried tS 5 and > tS6 demos and still blindly went with LW, and haven't regretted my > choice. I have also yet to see conclusive proof that I was wrong in my > choice in turning to LW instead of upgrading tS. Look at the monthly tS > galleries as opposed to some LW galleries. Either Roman is picking some > really bad images (which I believe to be the case), or well, no, he's > picking really bad images, but I still don't think a great tS artist could > hold a candle to a great LW artist. Yes, it's the artist, not the tools, > but take two equally skilled artists and the one with the better tools will > always prevail. > > -chris > > At 09:04 PM 1/29/2004, you wrote: > >Comparing TS4 to Lightwave 7.5 is a wee bit off, methinks ;) Try 6.6, > >instead, and you'll find things are a whole lot different. > > > >-Joel > > > > > >Chris Kufahl wrote: > >>Well, I can only compare LW 7.5 and tS 4.3, so my comparison isn't exactly > >>going to be right on. And obviously, this is mostly opinion and personal > >>preference. > >> > >>Interface: > >>I guess tS's interface is more intuitive in the beginning, and probably > >>better for a beginner. However, once you learn LW's interface, workflow > >>becomes pretty smooth. It's also logically laid out in my mind. (Though > >>sometimes in the beginning I wonder why something would be in one spot or > >>another) I do actually prefer the text based "icons" in LW as opposed to > >>the image based icons in tS. The 4 view layout in LW is nice, and while I > >>don't have it in tS 4.3, I know the newer versions have it. The layers in > >>LW's modeller are great, but I can't compare them to tS 5 and 6's layers as > >>I don't have either. > >> > >>I'm still somewhat mixed on the modeler/layout workflow of LW. While it is > >>nice for keeping things neat and tidy, I sometimes miss tS's way of having > >>it all in one. > >> > >>Modelling: > >>LW takes the cake, easily. I find it much easier to create and design the > >>shapes in LW than in tS. In a few weeks I was creating things in LW that > >>took me months to learn to do in tS. Maybe that's because tS taught me how > >>to model in general, but I'm pretty sure if I set out to model something > >>complex with subdivision surfaces (THC in tS), I could do it a lot quicker > >>with LW. > >> > >>Surfacing: > >>Easily LW. The fact that you can change matierials scene wide is a big > >>plus. Plus you have a lot more options for surfacing. You get much more > >>control over everything (such as incidence angles, etc). While different, > >>the surfacing in LW is just as easy as tS, though it may take some > >>practice. > >> > >>Lighting: > >>I haven't gotten too in depth with LW's lighting, but I would venture that > >>tS and LW are pretty similiar in this respect. I do like the option in LW > >>of being to exclude individual objects from individual light's > >>effects. (IE: Box 1 is affected by lights 1 and 2, but box 2 is only > >>affected by light 1) > >> > >>Animating: > >>I've done very little animation in tS and none in LW so I can't comment. > >> > >>Rendering: > >>Again, easily LW. I don't know what it is, but the renders I've done in LW > >>just look much better already than some of the renders I've done in tS. > >> > >>Stability: > >>LW has crashed no more than 3 times on me. tS crashed on an hourly basis > >>for me (whereas nothing else crashed at all really) > >> > >>Other notes: > >>There are an extreme ammount of free tutorials for LW out there. A lot of > >>them are extremely thorough, detailed, and well written. A lot of them I > >>would imagine are as good, if not better than some of the proteam matierial > >>(and yes, they're free). There's also quite a bit more LW related resource > >>sites out there. The LW community, while seemingly bigger, is still very > >>helpful, but the tS community is a bit more tight knit and everyone sort of > >>knows everyone. > >> > >> > >>Compare: http://ck.ethereal.net/skyline18.jpg - That's after years of > >>using tS. http://ck.ethereal.net/supra018.jpg - After just a few weeks of > >>using LW. (Ignore the shadows though, I just used a quick light > >>setup). Again, this could be that tS taught me quite a bit of the basics > >>that carried over to LW. Those two aren't exactly the best benchmarks, but > >>are meant to just give a sort of rough estimate. It would probably help if > >>I had two better full scenes that were more comparable, but I don't as of > >>yet. Of course, someone could make a car in tS that looks 100x better than > >>my LW car. > >> > >> > >>Conclusion: tS is a great starter app, and could be used to make some great > >>work. However, I believe LW to be well worth the extra money. A pretty > >>pointless post, but I thought I'd share my opinion :P . > >> > >>-chris > >> > >> > >>At 01:41 PM 1/29/2004, you wrote: > >> > >>>At 05:28 PM 28-01-2004, Bobby Ray wrote: > >>> > >>>>I said it at the beginning that I meant no offense and I still say it > >>>>now No Offense. Let not take a statement so serious. The Facts are the > >>>>Facts Maya Softimage is HighEnd tS is not this is only argued when > >>>>someone disagree with that. tS probably can do movie and TV's that not > >>>>what being said HiEnd Renderers produce HiEnd Work. > >>> > >>> > >>>It's not offensive, it's just an old, I guess argument isn't the right > >>>word, it's just that some of the back-and-forths on this topic in the > >>>past > >>>have gone on an on, and with extreme rancor, beating the proverbial dead > >>>horse until it's just annunrecognizable smush. So I admit that i, for > >>>one, > >>>tend tor eact badly when it loos like that poor dead horse might be > >>>resurrected again. > >>> > >>>I personally do think, though, that it'd be interesting and useful to see > >>>some solid comparisons between other programs and tS. If nothing > >>>else, it > >>>would establish some known paramaters/limitations for people to evaluate > >>>and work with. I do also think that, if Caligari could manage a > >>>subdivision structure, i.e. with something like trueModeler (or whatever > >>>one would call the older, student-priced versions), trueSpace (current > >>>trueSpace, with continuing development) and a "super-duper" version > >>>geared > >>>towards the film and other intensive-use industries (trueVision, > >>>truePower, > >>>whatever), they'd be in a unique position. > >>> > >>>As I see it, what people fear, with all the talk of going high-end, is > >>>the > >>>possibility of affordable trueSpace versions disappearing in favor of > >>>$30,000 program-plus-plugins setups. > >>> > >>>- Kris > >>> > >>> > >>> > >>>- Kris M. Krieger > >>> http://www.pterochromics.com > >> > >>
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