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Its done first week === > Bass

Its done first week === > Bass

2004-01-29       - By Martinez Ricardo.O (NET/Dallas)

 Back
<snipped>
-- -----
>Please, Please Guys don't take this the wrong way. I'm sorry to say this but
tS user are the only forum where you have to keep apologizing for a statement
that a person
>makes.
-- -----
That's cuz it's probably the only forum where you don't get kicked out/locked
out/barred/dismembered/boiled in oil/burned at the stake/flamed for speaking
your mind, and stating unpopular opinions.  Unless you do it frequently.

-- ------
>Bottom line tS is tS and Maya is Maya and Softimage is Softimage that is a
Fact.
-- ------
Truer words were never spoken.  And a horse is a horse, of course, of course.
Doesn't mean much though...


Ok, I'll go out on a limb now and say what I think lots of us want to say:

End this thread and....

render Sumptin!!!!!!!


-- ---- ---- ---- --


On another note... I'm trying to model a Double Bass (http://images.google.com
/images?numP&hl=en&lr=&ie=UTF-8 (See http://UTF-8.ora-code.com)&oe=UTF-8 (See http://UTF-8.ora-code.com)&q=double+bass&sa=N&tab=wi)
My question is.... what's the best approach to making the FACE of the bass?  I
modelled a mean guitar back in the ts3 days, but the front was flat, so that
was easy. A bass, however, is curved.. in more ways than one (http://www
.netinstruments.com/hima/images/closeup_bass.jpg , http://www.netinstruments.com
/hima/images/bass_against_wall.jpg , http://www.netinstruments.com/hima/images
/panormo_doublebass.jpg ).

My question is... are NURBS (*shudder*) the right approach here? Or any other
suggestions???

Thank you all in advance for your advice.


--Ricardo