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OT: Re: Bodypaint for XSI vs. DeepPaint3D - greg punchatz, your responses are fl

OT: Re: Bodypaint for XSI vs. DeepPaint3D - greg punchatz, your responses are fl

2005-03-11       - By Brad Friedman

 Back
everyone has vices... some sneak chocolate.  I like the 3d paint tool in
maya :)

but honestly... every time I've mentioned the 3d paint tool to a maya
professional I always get a frown and am told real 3d arists don't use
3d paint.  So I keep it to myself and use the tool when they're not
looking (because I feel that point of view is simply wrong).  I'd love
to see softimage tackle the 3d paint tool thing but honestly right now,
I think zbrush is working well enough for me and there are other
pressing needs.  So its not high on my wish list for now.

Artisan was very slick in its day but I'm much more productive with
proportional modeling, latices, and the smooth/relax deformers in XSI
than I was in Artisan with Maya.  It took a little time to change my
mindset to match the toolset but I have an easier time modeling now than
I did before I switched.  Artisan has always suffered from a lack of
control IMHO. And honestly, I'm more likely to turn to Maya's
proportional modeling tools these days than to Artisan tools.

I feel like a broken record but... when it comes to both those
departments (3d paint and paint based modeling) I'm more inclined to
turn to zbrush than maya as examples of what it can do, and how to do it
well.  Now if softimage would just purchase pixologic... we'd never have
to have any of these discussions again :)

oh, and I like the vertex painting that you mentioned quite a bit. Its
one of my favorite tools.  The strength is in the ability to use weight
and color maps to drive just about everything very easily by keeping
them abstract and open.  Technically you can do this in maya as well but
its never been set up for quick and easy central access the way it has
in XSI.  So its rarely used in that manner.  When I'm working in XSI,
every other problem I run into is sovled with the phrase "just paint a
color map."  When I go back into Maya the phrase comes to mind but then
I remember it doesn't quite work that way over there :)  Other solutions
are often needed.  I suppose there's always room to imporve the vertex
painting tools though.

I'd like them to be able to optionally use the surface normal of the
geometry as affected by the geometry approximation rather than the
surface normal of the base mesh.  Sometimes when you are modeling, your
base cage will be extremely angular and odd while your smoothed version
will be "just right".  But the vertex painting tools will see things
angular  from the base mesh and exclude some of your verticies from the
paint stroke.  You can turn up the brush's angular falloff really high
to compensate.  But often you don't want to do that either as it starts
painting everywhere and you lose control.  I usually end up fixing it up
by hand, vertex by vertex.

-brad

peterb wrote:

>No it was probably a bodypaint salesguy that forwarded gregs mail a thousand
>times to luke, to brainwash him and make him buy the soft.
>Can we stop this or talk some more about the different paint softwares.
>
>Like who wants to paint inside XSI?
>Does anyone like artisan in maya?
>
>It ll probably never match a real 3D painting software, but if think that
>vertexpainting in XSI could be improved.
>I've found it very practical to paint quick and dirty influence maps, for
>transparency or generating displacement locally or ...
>
>
>
>
>-- -- Original Message -- --
>From: <softimage@(protected)>
>To: <XSI@(protected)>
>Sent: Friday, March 11, 2005 12:28 PM
>Subject: RE: Bodypaint for XSI vs. DeepPaint3D - greg punchatz, your
>responses are flooding the mailing list..
>
>
>  
>
>>Admit it Greg, you have put Luke on your Hatemail-ToSpam list. ;-)
>>
>>
>>Bernard
>>
>>
>>Quoting greg punchatz <greg@(protected)>:
>>
>>    
>>
>>>Sorry I don't have any idea why it is happening to you but I don't think
>>>its anything on our end.
>>>      
>>>
>>---
>>Unsubscribe? Mail Majordomo@(protected) with the following text in body:
>>unsubscribe xsi
>>
>>    
>>
>
>---
>Unsubscribe? Mail Majordomo@(protected) with the following text in body:
>unsubscribe xsi
>  
>


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everyone has vices... some sneak chocolate.&nbsp; I like the 3d paint tool
in maya :)<br>
<br>
but honestly... every time I've mentioned the 3d paint tool to a maya
professional I always get a frown and am told real 3d arists don't use
3d paint.&nbsp; So I keep it to myself and use the tool when they're not
looking (because I feel that point of view is simply wrong).&nbsp; I'd love
to see softimage tackle the 3d paint tool thing but honestly right now,
I think zbrush is working well enough for me and there are other
pressing needs.&nbsp; So its not high on my wish list for now.<br>
<br>
Artisan was very slick in its day but I'm much more productive with
proportional modeling, latices, and the smooth/relax deformers in XSI
than I was in Artisan with Maya.&nbsp; It took a little time to change my
mindset to match the toolset but I have an easier time modeling now
than I did before I switched.&nbsp; Artisan has always suffered from a lack
of control IMHO. And honestly, I'm more likely to turn to Maya's
proportional modeling tools these days than to Artisan tools.<br>
<br>
I feel like a broken record but... when it comes to both those
departments (3d paint and paint based modeling) I'm more inclined to
turn to zbrush than maya as examples of what it can do, and how to do
it well.&nbsp; Now if softimage would just purchase pixologic... we'd never
have to have any of these discussions again :)<br>
<br>
oh, and I like the vertex painting that you mentioned quite a bit. Its
one of my favorite tools.&nbsp; The strength is in the ability to use weight
and color maps to drive just about everything very easily by keeping
them abstract and open.&nbsp; Technically you can do this in maya as well
but its never been set up for quick and easy central access the way it
has in XSI.&nbsp; So its rarely used in that manner.&nbsp; When I'm working in
XSI, every other problem I run into is sovled with the phrase "just
paint a color map."&nbsp; When I go back into Maya the phrase comes to mind
but then I remember it doesn't quite work that way over there :)&nbsp; Other
solutions are often needed.&nbsp; I suppose there's always room to imporve
the vertex painting tools though.<br>
<br>
I'd like them to be able to optionally use the surface normal of the
geometry as affected by the geometry approximation rather than the
surface normal of the base mesh.&nbsp; Sometimes when you are modeling, your
base cage will be extremely angular and odd while your smoothed version
will be "just right".&nbsp; But the vertex painting tools will see things
angular&nbsp; from the base mesh and exclude some of your verticies from the
paint stroke.&nbsp; You can turn up the brush's angular falloff really high
to compensate.&nbsp; But often you don't want to do that either as it starts
painting everywhere and you lose control.&nbsp; I usually end up fixing it
up by hand, vertex by vertex.<br>
<br>
-brad<br>
<br>
peterb wrote:
<blockquote cite="mid015001c5266f$78474850$850ea8c0@(protected)"
type="cite">
 <pre wrap="">No it was probably a bodypaint salesguy that forwarded gregs
mail a thousand
times to luke, to brainwash him and make him buy the soft.
Can we stop this or talk some more about the different paint softwares.

Like who wants to paint inside XSI?
Does anyone like artisan in maya?

It ll probably never match a real 3D painting software, but if think that
vertexpainting in XSI could be improved.
I've found it very practical to paint quick and dirty influence maps, for
transparency or generating displacement locally or ...




-- -- Original Message -- --
From: <a class="moz-txt-link-rfc2396E" href="mailto:softimage@(protected)"
>&lt;softimage@(protected)&gt;</a>
To: <a class="moz-txt-link-rfc2396E" href="mailto:XSI@(protected)">&lt;XSI
@(protected)&gt;</a>
Sent: Friday, March 11, 2005 12:28 PM
Subject: RE: Bodypaint for XSI vs. DeepPaint3D - greg punchatz, your
responses are flooding the mailing list..


 </pre>
 <blockquote type="cite">
   <pre wrap="">Admit it Greg, you have put Luke on your Hatemail-ToSpam list.
;-)


Bernard


Quoting greg punchatz <a class="moz-txt-link-rfc2396E" href="mailto:greg
@(protected)">&lt;greg@(protected)&gt;</a>:

   </pre>
   <blockquote type="cite">
     <pre wrap="">Sorry I don't have any idea why it is happening to you but I
don't think
its anything on our end.
     </pre>
   </blockquote>
   <pre wrap="">---
Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto:Majordomo
@(protected)">Majordomo@(protected)</a> with the following text in body:
unsubscribe xsi

   </pre>
 </blockquote>
 <pre wrap=""><!---->
---
Unsubscribe? Mail <a class="moz-txt-link-abbreviated" href="mailto:Majordomo
@(protected)">Majordomo@(protected)</a> with the following text in body:
unsubscribe xsi
 </pre>
</blockquote>
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