secondary ray length node? sorry here 's that scene file...(bl ush) 2005-03-11 - By Alan Jones
Back Hi Matthew,
Holger has written a shader which returns the total ray length. It's at binaryalchemy.de
Cheers,
Alan.
On Fri, 11 Mar 2005 14:47:58 +0200, Matthew Lowery <Matt@(protected)> wrote: > > > <<ray_length_shader.zip>> > > -- --Original Message-- -- > From: Matthew Lowery > Sent: Friday, March 11, 2005 2:45 PM > To: 'xsi@(protected)' > Subject: secondary ray length node? > > Hi all, > > (sorry for the small attachment but it is impossible for me to FTP anything > outside of the building I'm in.) Anyway the attached scene shows the problem > that I have, I'm using a scalar state node set to ray length to drive the > blend between two phong shaders. (All the spheres in the scene have the same > shader) > > Now this shader works great until the ray passes through a transparent > object, ( turns into a secondary ray.) at which point the ray length is > reset and measured again from that point. ( obviously not what I need:) > > Anybody ever had this/ know a way around this problem? > > Thanks in advance, > m@ > --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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