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secondary ray length node? sorry here 's that scene file...(bl ush)

secondary ray length node? sorry here 's that scene file...(bl ush)

2005-03-11       - By Alan Jones

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Reply:     1     2  

Hi Matthew,

Holger has written a shader which returns the total ray length. It's
at binaryalchemy.de

Cheers,

Alan.


On Fri, 11 Mar 2005 14:47:58 +0200, Matthew Lowery <Matt@(protected)> wrote:
>  
>
>  <<ray_length_shader.zip>>
>
>  -- --Original Message-- --
> From:   Matthew Lowery  
> Sent:   Friday, March 11, 2005 2:45 PM
> To:     'xsi@(protected)'
> Subject:        secondary ray length node?
>
> Hi all,
>
> (sorry for the small attachment but it is impossible for me to FTP anything
> outside of the building I'm in.) Anyway the attached scene shows the problem
> that I have, I'm using a scalar state node set to ray length to drive the
> blend between two phong shaders. (All the spheres in the scene have the same
> shader)
>
> Now this shader works great until the ray passes through a transparent
> object, ( turns into a secondary ray.) at which point the ray length is
> reset and measured again from that point. ( obviously not what I need:)
>
> Anybody ever had this/ know a way around this problem?
>
> Thanks in advance,
> m@
>
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