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secondary ray length node?

secondary ray length node?

2005-03-11       - By Matthew Lowery

 Back
Hi all,

(sorry for the small attachment but it is impossible for me to FTP anything
outside of the building I'm in.) Anyway the attached scene shows the problem
that I have, I'm using a scalar state node set to ray length to drive the
blend between two phong shaders. (All the spheres in the scene have the same
shader)
Now this shader works great until the ray passes through a transparent
object, ( turns into a secondary ray.) at which point the ray length is
reset and measured again from that point. ( obviously not what I need:)

Anybody ever had this/ know a way around this problem?

Thanks in advance,
m@


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<P><FONT SIZE=2 FACE="Arial">Hi all,</FONT>
</P>

<P><FONT SIZE=2 FACE="Arial">(sorry for the small attachment but it is
impossible for me to FTP anything outside of the building I'm in.) Anyway the
attached scene shows the problem that I have, I'm using a scalar state node set
to ray length to drive the blend between two phong shaders. (All the spheres in
the scene have the same shader) </FONT></P>

<P><FONT SIZE=2 FACE="Arial">Now this shader works great until the ray passes
through a transparent object, ( turns into a secondary ray.) at which point the
ray length is reset and measured again from that point. ( obviously not what I
need:)</FONT></P>

<P><FONT SIZE=2 FACE="Arial">Anybody ever had this/ know a way around this
problem?</FONT>
</P>

<P><FONT SIZE=2 FACE="Arial">Thanks in advance,</FONT>
<BR><FONT SIZE=2 FACE="Arial">m@</FONT>
</P>

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