  | | | secondary ray length node? | secondary ray length node? 2005-03-11 - By Matthew Lowery
Back Hi all,
(sorry for the small attachment but it is impossible for me to FTP anything outside of the building I'm in.) Anyway the attached scene shows the problem that I have, I'm using a scalar state node set to ray length to drive the blend between two phong shaders. (All the spheres in the scene have the same shader) Now this shader works great until the ray passes through a transparent object, ( turns into a secondary ray.) at which point the ray length is reset and measured again from that point. ( obviously not what I need:)
Anybody ever had this/ know a way around this problem?
Thanks in advance, m@
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<P><FONT SIZE=2 FACE="Arial">Hi all,</FONT> </P>
<P><FONT SIZE=2 FACE="Arial">(sorry for the small attachment but it is impossible for me to FTP anything outside of the building I'm in.) Anyway the attached scene shows the problem that I have, I'm using a scalar state node set to ray length to drive the blend between two phong shaders. (All the spheres in the scene have the same shader) </FONT></P>
<P><FONT SIZE=2 FACE="Arial">Now this shader works great until the ray passes through a transparent object, ( turns into a secondary ray.) at which point the ray length is reset and measured again from that point. ( obviously not what I need:)</FONT></P>
<P><FONT SIZE=2 FACE="Arial">Anybody ever had this/ know a way around this problem?</FONT> </P>
<P><FONT SIZE=2 FACE="Arial">Thanks in advance,</FONT> <BR><FONT SIZE=2 FACE="Arial">m@</FONT> </P>
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