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Displacement with procedural fractals problem

Displacement with procedural fractals problem

2005-03-10       - By Claus, Reinhard

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

That grid structure is actually there in the fractal, but too faint to be
visible when viewed as RGB.
Only displacement brings out this structure. I think it has to do with how the
fractal is calculated.
Maybe "Rock" is an option I used that as a workaround once - it uses a
different algorithm.
Cheers,
Reinhard

-- --Ursprüngliche Nachricht-- --
Von: owner-xsi@(protected) [mailto:owner-xsi@(protected)]Im Auftrag von
Axel Akesson
Gesendet: Donnerstag, 10. März 2005 17:11
An: XSI@(protected)
Betreff: Displacement with procedural fractals problem


Hello,

We have a problem here at the moment.
When using a 3D fractal or a 2D fractal in the rendertree as displacement we
see a grid structure in the displaced surface. The fractal pattern is quite
large (i.e no fine details).
When we render the fractal as a texture map and blur it in the FxTree the
problem dissapears. The grid structure is not visible when we view the fractal
as RGB.
We heard from a programmer friend that this might be a rounding error in the
fractal shader?

This problem occur when using Fine, Parametric and LDA displacement methods.
Also when we pre-subdivide (dividing) the mesh and set subd level to very high
the problem appears.

Any workaround/solution?

Cheers,
Axel
VR

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<DIV><SPAN class=379321516-10032005><FONT face=Arial color=#0000ff size=2>That
grid structure is actually there in the fractal, but too faint to be visible
when&nbsp;viewed as RGB.</FONT></SPAN></DIV>
<DIV><SPAN class=379321516-10032005><FONT face=Arial color=#0000ff size=2>Only
displacement brings out this structure. I think it has to do with how the
fractal is calculated.</FONT></SPAN></DIV>
<DIV><SPAN class=379321516-10032005><FONT face=Arial color=#0000ff size=2>Maybe
"Rock" is an option I used that as a workaround once - it uses a different
algorithm.</FONT></SPAN></DIV>
<DIV><SPAN class=379321516-10032005><FONT face=Arial color=#0000ff
size=2>Cheers, </FONT></SPAN></DIV>
<DIV><SPAN class=379321516-10032005><FONT face=Arial color=#0000ff
size=2>Reinhard</FONT></SPAN></DIV>
<DIV><SPAN class=379321516-10032005></SPAN><FONT face=Tahoma><FONT size=2><SPAN
class=379321516-10032005><FONT face=Arial
color=#0000ff>&nbsp;</FONT></SPAN></FONT></FONT></DIV>
<DIV><FONT face=Tahoma><FONT size=2><SPAN
class=379321516-10032005>&nbsp;</SPAN>-- --Ursprüngliche
Nachricht-- --<BR><B>Von:</B> owner-xsi@(protected)
[mailto:owner-xsi@(protected)]<B>Im Auftrag von </B>Axel
Akesson<BR><B>Gesendet:</B> Donnerstag, 10. März 2005 17:11<BR><B>An:</B>
XSI@(protected)<BR><B>Betreff:</B> Displacement with procedural fractals
problem<BR><BR></DIV></FONT></FONT>
<BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px">
 <DIV class=Section1>
 <P class=MsoNormal><SPAN class=SpellE><FONT face=Arial size=2><SPAN
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">Hello</SPAN></FONT></SPAN><FONT
 face=Arial size=2><SPAN
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial">,<o:p></o:p></SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial"><o:p>&nbsp;</o:p></SPAN></FONT><
/P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN lang=EN-GB
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-ansi-language: EN-GB">We have
 a problem here at the moment.<o:p></o:p></SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN lang=EN-GB
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-ansi-language: EN-GB">When
 using a 3D fractal or a 2D fractal in the rendertree as displacement we see a
 grid structure in the displaced surface. The fractal pattern is quite large
 (i.e no fine details).<o:p></o:p></SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN lang=EN-GB
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-ansi-language: EN-GB">When we
 render the fractal as a texture map and blur it in the FxTree the problem
 dissapears. The grid structure is not visible when we view the fractal as
 RGB.<o:p></o:p></SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN lang=EN-GB
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-ansi-language: EN-GB">We
heard
 from a programmer friend that this might be a rounding error in the fractal
 shader?<o:p></o:p></SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN lang=EN-GB
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-ansi-language: EN-GB"><o:p>
&nbsp;</o:p></SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN lang=EN-GB
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-ansi-language: EN-GB">This
 problem occur when using Fine, Parametric and LDA displacement methods. Also
 when we pre-subdivide (dividing) the mesh and set subd level to very high the
 problem appears.<o:p></o:p></SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN lang=EN-GB
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-ansi-language: EN-GB"><o:p>
&nbsp;</o:p></SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN lang=EN-GB
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-ansi-language: EN-GB">Any
 workaround/solution?<o:p></o:p></SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN lang=EN-GB
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-ansi-language: EN-GB"><o:p>
&nbsp;</o:p></SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN lang=EN-GB
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-ansi-language: EN-GB">Cheers,
<o:p></o:p></SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN lang=EN-GB
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-ansi-language: EN-GB">Axel<o
:p></o:p></SPAN></FONT></P>
 <P class=MsoNormal><FONT face=Arial size=2><SPAN lang=EN-GB
 style="FONT-SIZE: 10pt; FONT-FAMILY: Arial; mso-ansi-language: EN-GB">VR<o:p>
</o:p></SPAN></FONT></P></DIV></BLOCKQUOTE></BODY></HTML>