mirrored uvs and zbrush 2005-03-09 - By Gene Crucean
Back So I ran into a weird problem today. I usually layout my UV's with both sides visible to add asymmetry, but today I was working on a character that needed it's UV's mirrored. I imported it into zbrush and exported back to xsi (nothing else done at all). Now all of my UV's are wonky.
I'm pretty sure it has something to do with the fact that the uv's are mirrored but because I usually never mirror them I haven't noticed this yet. Am I crazy or does this happen for everyone?
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