QuickStretch (was QFE 's) 2005-03-07 - By Matt Lind
Back In SI3D you could do it by plotting velocity and acceleration Fcurves, then offset the Fcurves by a frame or two as needed to get the overlapping action. However, since XSI's Quickstretch doesn't have that feature, I don't think it's possible. There is a plot velocity and acceleration function as part of an object's transforms, but it's not the same as the curves used for Quickstretch.
I've certainly requested this last tidbit of Quickstretch enough times and I'd wish it come in someday as Quickstretch is pretty useless without it.
Matt
-- ---- ---- ---- ------ Matt Lind Animator / Technical Director Softimage certified instructor: Softimage|3D Softimage|XSI Mantom, Chicago Matt(at)Mantom.net
RE: QFEs Date : Mon, 7 Mar 2005 16:59:48 -0500 To : XSI(at)Softimage.COM >From : Andre DeAngelis <adeangelis(at)ubisoft.qc.ca> Subject : RE: QFEs
I am wanting to use Quickstretch to flex the muscles of a characters legs as he walks.
What I want is for the QS to react after the character takes a step (i.e. leg comes to a stop) but I am fining that the reactions mainly take place when the leg lifts off to take the step.
Anyone have any suggestion as to what parameters would contribute mostly to the desired effect?
Andre --- --- Unsubscribe? Mail Majordomo@(protected) with the following text in body: unsubscribe xsi
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