  | | | Zbrush to XSI | Zbrush to XSI 2005-03-07 - By Axel Akesson
Back Did you read the Zbrush 2 Practical Manual, Kris? I did what says there and it seems to work very nice for me.
Cheers, Axel
-- --Urspr�ngliche Nachricht-- -- Von: owner-xsi@(protected) [mailto:owner-xsi@(protected)] Im Auftrag von Kris Rivel Bereitgestellt: Montag, 7. M�rz 2005 16:09 Bereitgestellt in: XSI Unterhaltung: Zbrush to XSI Betreff: OT: Zbrush to XSI
Any hardcore Zbrush to XSI users out there? I need some additional info
on using displacement maps from Zbrush in XSI's rendertree. What I've found on the various forums isn't quite what I'm looking for. Here's what I'm having problems with:
1. There seems to be a few important steps setting up sub-ds in Zbrush for proper export to XSI. I can't seem to find any reliable explanation
of these variables and why they are necessary. Things like "store a morph target", "turning on SUV or smooth UV", "switching morph targets",
etc.
2. Is there any mathematically correct way to convert Zbrush's 16bit grayscale map to something that MR can accurately duplicate? I've done everything I've found available on the web like converting to 16bit TIF,
flipping the image and using scalar math nodes in the render tree but the results are not that great and the mesh seems to always puff out or shrink in a bit. Just seems too much like a guessing game. I would imagine there's a more accurate method.
Thanks for any tips/tricks anyone can provide. Kris
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